Micronesia Returns
Key statistics
the figures behind the quote- Players now
- 0/ 32 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,490 top 67% · #2547 in EU
- Rank · 7d ago
- #15,246 ▼244 places down
- Last wipe
- 92d ago weekly schedule
- Next wipe
- 5d 6h Mon 19 Oct, 17:31 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−19−41.7% | |
| 2 | Rustafied.com - EU MainEU · groups of 16+ · weekly · 232 on average | 26/100 | ▼−15−36.3% | |
| 3 | Rustafied.com - EU FridayEU · groups of 16+ · weekly · 228 on average | 31/100 | ▼−34−52.2% | |
| 4 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 204 on average | 12/250 | ▪+0+2.1% | |
| 5 | Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 175 on average | 358/325 | ▼−190−34.7% | |
| 6 | Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 170 on average | 281/275 | ▼−354−55.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Micronesia Returns?
No gather rate is given in the name of Micronesia Returns. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is played on Micronesia Returns?
A procedural map runs on Micronesia Returns, created by the game.
Activity
What position does Micronesia Returns hold in the server rankings?
On seven-day player hours, Micronesia Returns sits at #15,490, in the top 67% across ranked servers and #2,547 in Europe.
How full is Micronesia Returns?
Right now, Micronesia Returns is offline; the last sighting was 22 days 21 hours ago.
Wipe Frequency
When does Micronesia Returns schedule its wipes?
The estimate for Micronesia Returns's next wipe comes from weekly: 7 days after its last wipe. The date of its next wipe is Monday 19 October at 17:31 UTC. This world has been running for 92 days 17 hours. The tags give a weekly wipe.
Server Details
What is the location of Micronesia Returns?
With the EU tag, Micronesia Returns lists itself in Europe. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 86.45.187.151:28015.
What Rust version is Micronesia Returns running?
The version in use at Micronesia Returns: Rust network protocol 2631 and build 157450, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is Micronesia Returns up, and how consistent is its uptime?
Offline at this moment: Micronesia Returns. Last seen 22 days 21 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 18 September 2026.
Server Tags
How should you interpret the tags on Micronesia Returns?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp32 (Max players): It holds 32 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): To join, your game needs protocol 2631; cs157450 (Build): Game build: 157450; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; EU (Europe): The server browser files it under Europe, which Micronesia Returns publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Micronesia Returns?
These Rust Analytics lists include Micronesia Returns: Rust servers: Europe, Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly.
Connection
How can I connect to Micronesia Returns?
Type client.connect 86.45.187.151:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp32,ptrak,$r?,v2631,^w,^v,EU,gmrust,cs157450,ts8
Game
gmrust
mp32
ts8
v2631
cs157450
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.