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RUST ANALYTICS
LIVE59,600PLY11,570SRV
QUOTE 87.120.167.233:29081 Online checked 7m ago

Chill

moddedoxide
Players · last
0/ 30
−124h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 1
Rank
#6,135
top 28%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
24
player hours, last seven days
Map
4250
Custom Map · seed 1337
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct21 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average73/400+13+22.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 113 on average125/100−3−2.1%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average97/245+27+38.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average39/1000+6+17.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 76 on average29/700−38−56.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average11/1000+3+40.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Chill?

No gather rate appears in the name of Chill. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Chill?

Chill uses a procedural map of size 4,250 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Population

What position does Chill hold in the server rankings?

For the last seven days, Chill holds rank #6,135 on player hours, in the top 28% of all ranked servers.

How many players does Chill have?

On Chill, 0 players are in now, out of 30 slots. The seven-day average is 0 players, with a peak of 1. At 09:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

On what cycle does Chill wipe?

No rhythm can be told for Chill yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 days ago the current world was created.

Server Overview

What is the server location for Chill?

For Chill, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 87.120.167.233:29081 is its address.

Is Chill performing well?

Server fps over the last 48 hours: 139 on average, 118 at the lowest. At its peak it held 113,075 entities: buildings, deployables and the rest of the world. Up to 3,999 MB of memory was used. Low fps and growing entities are the source of felt lag.

Chill is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what Chill runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Chill?

The server is live: Chill is online. 2 days 22 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 2 full days, 48 of 48 hours. First sighting by Rust Analytics: 18 October 2026.

Tags and Rankings

What is the meaning of the tags on Chill?

Published by Chill for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Chill show up in Rust Analytics lists and filters?

These Rust Analytics lists include Chill: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to Chill?

Type client.connect 87.120.167.233:29081 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can reach its website at https://gamever.io.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp30
Max players Capacity: 30 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.