Map Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,751 top 62%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Custom Map
- First seen
- 8 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average | 318/350 | ▼−43−11.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average | 186/200 | ▼−27−12.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 185/200 | ▲+21+12.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 192/200 | ▼−24−11.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−7−17.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 180/225 | ▼−2−1.1% |
Quick answers
from the figures on this pageMap and Rules
How is Map Test Server configured in terms of rules and settings?
No gather rate appears in the name of Map Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Activity
What position does Map Test Server hold in the server rankings?
For the last seven days, Map Test Server holds rank #13,751 on player hours, in the top 62% of all ranked servers.
How full is Map Test Server?
Right now, Map Test Server is offline; the last sighting was 5 days 9 hours ago. Average players over seven days: 0; peak: 1.
Wipe Frequency
On what cycle does Map Test Server wipe?
No rhythm can be told for Map Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago the current world was created.
Server Info
What is the server location for Map Test Server?
No region is published by Map Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 87.159.123.192:28015.
Map Test Server runs which version of Rust?
Rust network protocol 2634 and build 167231 on Windows is what Map Test Server runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Map Test Server and is it currently online?
Map Test Server is down. The last time we saw it was 5 days 9 hours ago. 5 full days have passed with 1% uptime, 1 of 120 hours. The earliest Rust Analytics saw it was 8 October 2026.
Server Tags
What is the meaning of the tags on Map Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): It runs build 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Map Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Map Test Server show up in Rust Analytics lists and filters?
On Rust Analytics, Map Test Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What steps do I take to join Map Test Server?
The console route: start Rust, press F1, enter client.connect 87.159.123.192:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167231,ts8
Game
gmrust
mp10
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.