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RUST ANALYTICS
LIVE43,380PLY11,503SRV
QUOTE 87.191.177.53:28017 Online checked 11m ago

My Rust server | Powered by AMP

Players · last
0/ 100
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,663
top 48%
Rank · 7d ago
#15,970
5307 places up
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
4500
Procedural Map · seed 6738
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
22.7 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 06:17 UTC4d ago 1 – running 0
Fri 18 Sep, 12:43 UTC26d ago 1 halved by day 1 22.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average303/300−110−26.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average164/200−83−33.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average156/200−13−7.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average180/200−2−0.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average40/250+11+37.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average188/225−29−13.5%

Quick answers

from the figures on this page

Server Rules

How is My Rust server | Powered by AMP configured in terms of rules and settings?

The name of My Rust server | Powered by AMP carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on My Rust server | Powered by AMP?

The map on My Rust server | Powered by AMP is procedural, size 4,500, with seed 6738, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of My Rust server | Powered by AMP?

In the top 48% of all ranked servers, My Rust server | Powered by AMP is #10,663 on player hours over the last seven days.

How full is My Rust server | Powered by AMP?

On My Rust server | Powered by AMP, 0 players are in now, out of 100 slots. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Schedule

What can you expect on wipe day for My Rust server | Powered by AMP?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

On what cycle does My Rust server | Powered by AMP wipe?

No rhythm can be told for My Rust server | Powered by AMP yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 4 days 3 hours old.

Server Overview

What is the server location for My Rust server | Powered by AMP?

For My Rust server | Powered by AMP, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 87.191.177.53:28017.

Is My Rust server | Powered by AMP performing well?

Server fps over the last 48 hours: 131 on average, 106 at the lowest. At its peak it held 111,511 entities: buildings, deployables and the rest of the world. Up to 4,135 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is My Rust server | Powered by AMP running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on My Rust server | Powered by AMP. Joining requires the same protocol on your game, which Steam updates.

Is My Rust server | Powered by AMP up, and how consistent is its uptime?

The server is live: My Rust server | Powered by AMP is online. 1 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on My Rust server | Powered by AMP?

These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Rust server | Powered by AMP?

These Rust Analytics lists include My Rust server | Powered by AMP: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

How can I connect to My Rust server | Powered by AMP?

Type client.connect 87.191.177.53:28017 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.