Choyhona test
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,488 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keeps- usual gap
- 0.3 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 16 Sep, 16:22 UTC28d ago | 0 | – | running | 1 |
| Wed 16 Sep, 09:39 UTC28d ago | 1 | – | 0.3 days | 1 |
| Wed 16 Sep, 01:05 UTC28d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 151/300 | ▲+24+18.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 188/225 | ▲+9+4.9% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.3% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 31/1000 | ▼−55−64.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 13/1000 | ▼−16−55.9% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 59/700 | ▼−23−27.8% |
Quick answers
from the figures on this pageRules & Settings
How is Choyhona test configured in terms of rules and settings?
No gather rate appears in the name of Choyhona test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Activity
What position does Choyhona test hold in the server rankings?
In the top – of all ranked servers, Choyhona test is #15,488 on player hours over the last seven days.
How many players does Choyhona test have?
At present, Choyhona test is offline; the last sighting was 28 days 2 hours ago.
Wipe Schedule
How does Choyhona test handle wipe day?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Choyhona test schedule its wipes?
No next wipe can be predicted for Choyhona test: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 28 days 2 hours old.
Server Details
Where can Choyhona test be found?
No region is published by Choyhona test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 87.192.230.75:28015.
Choyhona test is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Choyhona test runs. The protocol has to match for you to join, and Steam applies that update.
Is Choyhona test up, and how consistent is its uptime?
No response from Choyhona test. It was last seen 28 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.
Server Tags
How should you interpret the tags on Choyhona test?
Published by Choyhona test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.
Choyhona test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Choyhona test matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connection
What steps do I take to join Choyhona test?
Type client.connect 87.192.230.75:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp4
ts8
v2633
cs163794
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.