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RUST ANALYTICS
LIVE64,559PLY11,595SRV
QUOTE 88.135.255.243:28015 Offline checked 16d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,965
top 72%
Rank · 7d ago
#15,887
1078 places down
Last wipe
16d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
27 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:22 UTC16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average517/525−19−3.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average333/350−27−7.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average146/200−29−16.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average289/275−57−16.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average48/250−6−11.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average297/325+28+10.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TEST?

No gather rate is given in the name of TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TEST?

A procedural map runs on TEST, created by the game.

Population

What position does TEST hold in the server rankings?

For the last seven days, TEST holds rank #16,965 on player hours, in the top 72% of all ranked servers.

How many players does TEST have?

At present, TEST is offline; the last sighting was 16 days 22 hours ago.

Wipe Frequency

What happens on wipe day at TEST?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does TEST schedule its wipes?

The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 16 days 22 hours.

Server Details

What is the location of TEST?

For TEST, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 88.135.255.243:28015.

TEST runs which version of Rust?

Rust network protocol 2633 and build 165217 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is TEST and is it currently online?

TEST is down. The last time we saw it was 16 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Tags and Rankings

What is the meaning of the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature TEST?

On Rust Analytics, TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TEST?

Type client.connect 88.135.255.243:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.