Development Server
Key statistics
the figures behind the quote- Players now
- 1/ 2 50% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,675 top 48%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:53 UTC4d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 208/225 | ▼−11−5.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 126/200 | ▼−13−9.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 239/275 | ▲+9+3.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 111/200 | ▼−20−15.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 11/250 | ▼−21−65.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 103/100 | ▼−15−12.8% |
Quick answers
from the figures on this pageServer Rules
How is Development Server configured in terms of rules and settings?
No gather rate is given in the name of Development Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on Development Server?
Development Server uses a procedural map, which the game generates.
Player Count
What position does Development Server hold in the server rankings?
For the last seven days, Development Server holds rank #10,675 on player hours, in the top 48% of all ranked servers.
How many players does Development Server have?
Right now, Development Server is offline; the last sighting was 4 days 12 hours ago. Average players over seven days: 1; peak: 1.
Wipe Schedule
What can you expect on wipe day for Development Server?
Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak.
On what cycle does Development Server wipe?
There are too few wipes on record for Development Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 16 hours.
Server Details
What is the location of Development Server?
For Development Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 88.190.99.68:28015.
What Rust version is Development Server running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Development Server. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Development Server?
Development Server is down. The last time we saw it was 4 days 12 hours ago. 3% is its uptime for the last 7 full days, 5 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on Development Server?
Published by Development Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Development Server?
These Rust Analytics lists include Development Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join Development Server?
The console route: start Rust, press F1, enter client.connect 88.190.99.68:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.