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RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 88.190.99.68:28015 Offline checked 4d ago

Development Server

Players · last
1/ 2
n/a24h
50% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,675
top 48%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep9 Oct11 Oct12 Oct14 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:53 UTC4d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average208/225−11−5.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average126/200−13−9.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average239/275+9+3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−20−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−21−65.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average103/100−15−12.8%

Quick answers

from the figures on this page

Server Rules

How is Development Server configured in terms of rules and settings?

No gather rate is given in the name of Development Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Development Server?

Development Server uses a procedural map, which the game generates.

Player Count

What position does Development Server hold in the server rankings?

For the last seven days, Development Server holds rank #10,675 on player hours, in the top 48% of all ranked servers.

How many players does Development Server have?

Right now, Development Server is offline; the last sighting was 4 days 12 hours ago. Average players over seven days: 1; peak: 1.

Wipe Schedule

What can you expect on wipe day for Development Server?

Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak.

On what cycle does Development Server wipe?

There are too few wipes on record for Development Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 16 hours.

Server Details

What is the location of Development Server?

For Development Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 88.190.99.68:28015.

What Rust version is Development Server running?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Development Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Development Server?

Development Server is down. The last time we saw it was 4 days 12 hours ago. 3% is its uptime for the last 7 full days, 5 of 168 hours. 14 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Development Server?

Published by Development Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Development Server?

These Rust Analytics lists include Development Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join Development Server?

The console route: start Rust, press F1, enter client.connect 88.190.99.68:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.