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RUST ANALYTICS
LIVE35,581PLY11,361SRV
QUOTE 88.198.230.59:3725 Online checked 10m ago

My Rust Server | ScalaCube

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,140
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 12345
First seen
23 Oct 2026
no hostname published

Players

AveragePeakWipe
0123402:0003:00Wiped Fri 23 Oct, 02:12 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 597 on average347/350+336+2984.4%
2Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 417 on average100/200−43−30.2%
3Rusty Moose |EU Main|EU · groups of 12+ · weekly · 381 on average268/300+257+2264.7%
4Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 375 on average129/200−57−30.6%
5Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average115/200−11−8.5%
6Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 277 on average64/100+8+15.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on My Rust Server | ScalaCube?

No gather rate appears in the name of My Rust Server | ScalaCube. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on My Rust Server | ScalaCube?

The map on My Rust Server | ScalaCube is procedural, size 4,000, with seed 12345, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of My Rust Server | ScalaCube?

For the last seven days, My Rust Server | ScalaCube holds rank #15,140 on player hours, in the top 70% of all ranked servers.

How many players does My Rust Server | ScalaCube have?

0 of 20 slots on My Rust Server | ScalaCube are filled right now. Average players over the last seven days: 0.

Wipe Frequency

How often does My Rust Server | ScalaCube wipe?

The record holds too few of My Rust Server | ScalaCube's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 2 hours old.

Server Details

What is the server location for My Rust Server | ScalaCube?

There is no region published for My Rust Server | ScalaCube. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 88.198.230.59:3725 is its address.

Is My Rust Server | ScalaCube performing well?

Average server fps for the last 48 hours is 240; the floor was 240. 89,576 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,622 MB. A climbing entity count plus low fps is the lag players report.

My Rust Server | ScalaCube runs which version of Rust?

Rust network protocol 2635 and build 168909 on Linux is what My Rust Server | ScalaCube runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of My Rust Server | ScalaCube?

The server is live: My Rust Server | ScalaCube is online. Its own uptime figure dates the last restart to roughly 57 minutes ago. 23 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on My Rust Server | ScalaCube?

Published by My Rust Server | ScalaCube for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Rust Server | ScalaCube?

These Rust Analytics lists include My Rust Server | ScalaCube: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join My Rust Server | ScalaCube?

Type client.connect 88.198.230.59:3725 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Capacity: 20 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.