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RUST ANALYTICS
LIVE71,686PLY11,699SRV
QUOTE 88.198.59.60:25574 Online checked 12m ago

SnD Test

moddedoxide
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#4,942
10959 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
50 max
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:29 UTC12d ago 2 – running 0
Fri 25 Sep, 06:48 UTC19d ago 2 held half 6.8 days 0
Sun 13 Sep, 18:16 UTC31d ago 1 halved by day 2 11.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average111/300+64+136.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average131/225+50+62.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average18/1000−20−52.3%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−4−35.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average45/700−9−16.3%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on SnD Test?

No gather rate appears in the name of SnD Test. 50 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on SnD Test?

SnD Test uses a procedural map of size 3,000 with seed 1, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does SnD Test sit in the rankings?

In the top 72% of all ranked servers, SnD Test is #15,901 on player hours over the last seven days.

What is the population on SnD Test?

0 of 40 slots on SnD Test are filled right now. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at SnD Test?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 18 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. The crowd fell below half by day 2 when it did not hold.

When does SnD Test schedule its wipes?

No next wipe can be predicted for SnD Test: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 17 hours.

Server Overview

What is the location of SnD Test?

There is no region published for SnD Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 88.198.59.60:25574.

Is SnD Test performing well?

Server fps over the last 48 hours: 136 on average, 30 at the lowest. At its peak it held 47,860 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,683 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is SnD Test running?

The build is Rust network protocol 2634 and build 167781 on Linux, running on SnD Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is SnD Test and is it currently online?

Online at this moment: SnD Test. Its own uptime figure dates the last restart to roughly 17 hours ago. 7 full days have passed with 86% uptime, 145 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on SnD Test?

Published by SnD Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts50 (Group limit): Teams take no more than 50; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does SnD Test show up in Rust Analytics lists and filters?

On Rust Analytics, SnD Test matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to SnD Test?

The console route: start Rust, press F1, enter client.connect 88.198.59.60:25574. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts50,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts50
Group limit Teams take no more than 50.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.