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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 88.201.151.129:27015 Offline checked 8h ago

IKS[211 Devblog]

modded
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 1
Rank
#11,788
top 53%
Rank · 7d ago
–
not ranked a week ago
Last wipe
21h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
IKS_CustomMap_v5
First seen
12 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75121:0022:0023:0010:00Wiped Mon 12 Oct, 21:51 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average146/300+14+10.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average203/245+68+50.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 84 on average101/1000−40−28.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average40/1000−13−24.5%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 74 on average83/200−16−16.4%

Quick answers

from the figures on this page

Rules & Settings

How is IKS[211 Devblog] configured in terms of rules and settings?

The name of IKS[211 Devblog] carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. The server has VAC, Valve's anti-cheat, switched off.

Activity

What position does IKS[211 Devblog] hold in the server rankings?

In the top 53% of all ranked servers, IKS[211 Devblog] is #11,788 on player hours over the last seven days.

How many players does IKS[211 Devblog] have?

At present, IKS[211 Devblog] is offline; the last sighting was 8 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.

Wipe Schedule

When does IKS[211 Devblog] schedule its wipes?

There are too few wipes on record for IKS[211 Devblog] to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 21 hours.

Server Details

What is the server location for IKS[211 Devblog]?

There is no region published for IKS[211 Devblog]. Rust Analytics reports the location a server claims, not the machine's actual location. 88.201.151.129:27015 is its address.

IKS[211 Devblog] runs which version of Rust?

The version in use at IKS[211 Devblog]: Rust network protocol 2164, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is IKS[211 Devblog] up, and how consistent is its uptime?

IKS[211 Devblog] is down. The last time we saw it was 8 hours ago. The earliest Rust Analytics saw it was 12 October 2026.

Tags and Rankings

How should you interpret the tags on IKS[211 Devblog]?

Published by IKS[211 Devblog] for the game's server browser to read: mp10 (Max players): Capacity: 10 slots; v2164 (Protocol): Protocol 2164: matching game versions are required to join; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): Modded listing: the game is changed by plugins or settings; hb68d7370 (Custom tag): A non-standard tag, added by the owner or through a plugin; stok (Custom tag): A non-standard tag, added by the owner or through a plugin. Also in the tags and at the top of this page: current players, queue and world creation time.

IKS[211 Devblog] appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature IKS[211 Devblog]: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 24 hours.

Connection

What steps do I take to join IKS[211 Devblog]?

The console route: start Rust, press F1, enter client.connect 88.201.151.129:27015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Capacity: 10 slots.
v2164
Protocol Protocol 2164: matching game versions are required to join.

Mods and access

oxide
Oxide The plugin framework here is Oxide (uMod).
modded
Modded Modded listing: the game is changed by plugins or settings.

Other

hb68d7370
Custom tag A non-standard tag, added by the owner or through a plugin.
stok
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.