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RUST ANALYTICS
LIVE83,046PLY11,749SRV
QUOTE 88.218.224.23:28020 Offline checked 24d ago

ExitTest

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,490
top 70%
Rank · 7d ago
#15,850
360 places up
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average494/550+107+27.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average437/475+48+12.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average267/275−27−9.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average418/450+50+13.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average49/250−22−31.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average358/450+61+20.6%

Quick answers

from the figures on this page

Server Rules

How is ExitTest configured in terms of rules and settings?

No gather rate appears in the name of ExitTest. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on ExitTest?

The game generates the procedural map on ExitTest.

Player Count

What position does ExitTest hold in the server rankings?

For the last seven days, ExitTest holds rank #15,490 on player hours, in the top 70% of all ranked servers.

How full is ExitTest?

Right now, ExitTest is offline; the last sighting was 24 days ago.

Wipe Cycle

How often does ExitTest wipe?

The record holds too few of ExitTest's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 24 days ago the current world was created.

Server Overview

What is the server location for ExitTest?

For ExitTest, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 88.218.224.23:28020.

ExitTest runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Linux, running on ExitTest. Joining requires the same protocol on your game, which Steam updates.

Is ExitTest up, and how consistent is its uptime?

No response from ExitTest. It was last seen 24 days ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 20 September 2026.

Server Tags

What is the meaning of the tags on ExitTest?

Published by ExitTest for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does ExitTest show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature ExitTest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join ExitTest?

The console route: start Rust, press F1, enter client.connect 88.218.224.23:28020. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.