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RUST ANALYTICS
LIVE44,340PLY11,500SRV
QUOTE 88.8.48.212:28015 Offline checked 13d ago

[LAB] testing 1337

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,699
top 70%
Rank · 7d ago
#15,586
1113 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average345/350−16−4.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average198/200−15−6.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average182/200+18+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average208/200−8−3.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average37/250−3−7.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average188/225+6+3.3%

Quick answers

from the figures on this page

Server Rules

How is [LAB] testing 1337 configured in terms of rules and settings?

No gather rate is given in the name of [LAB] testing 1337. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on [LAB] testing 1337?

[LAB] testing 1337 uses a procedural map, which the game generates.

Player Count

What position does [LAB] testing 1337 hold in the server rankings?

In the top 70% of all ranked servers, [LAB] testing 1337 is #16,699 on player hours over the last seven days.

How full is [LAB] testing 1337?

At present, [LAB] testing 1337 is offline; the last sighting was 13 days 11 hours ago.

Wipe Schedule

When does [LAB] testing 1337 schedule its wipes?

There are too few wipes on record for [LAB] testing 1337 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 13 days 14 hours ago the current world was created.

Server Info

What is the location of [LAB] testing 1337?

No region is published by [LAB] testing 1337. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 88.8.48.212:28015.

What Rust version is [LAB] testing 1337 running?

The build is Rust network protocol 2633 and build 165217 on Linux, running on [LAB] testing 1337. The protocol has to match for you to join, and Steam applies that update.

Is [LAB] testing 1337 up, and how consistent is its uptime?

Offline at this moment: [LAB] testing 1337. Last seen 13 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 30 September 2026.

Server Tags

How should you interpret the tags on [LAB] testing 1337?

Published by [LAB] testing 1337 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

[LAB] testing 1337 appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature [LAB] testing 1337: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join [LAB] testing 1337?

The console route: start Rust, press F1, enter client.connect 88.8.48.212:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.