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RUST ANALYTICS
LIVE33,780PLY11,456SRV
QUOTE 88.99.213.94:28015 Online checked 12m ago

[EU/GER] Covid-19 Quarantaene-Team PvE

Players · last
0/ 64
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 64
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#8,073
top 36%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
12
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
9 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 17:33 UTC3d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average188/200+52+38.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average104/200−10−9.1%
3Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average101/200+9+10.3%
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average16/250−7−30.9%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average82/300−16−16.3%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 272 on average73/300−26−26.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [EU/GER] Covid-19 Quarantaene-Team PvE?

The name of [EU/GER] Covid-19 Quarantaene-Team PvE carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on [EU/GER] Covid-19 Quarantaene-Team PvE?

The map on [EU/GER] Covid-19 Quarantaene-Team PvE is procedural, size 3,000, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does [EU/GER] Covid-19 Quarantaene-Team PvE hold in the server rankings?

For the last seven days, [EU/GER] Covid-19 Quarantaene-Team PvE holds rank #8,073 on player hours, in the top 36% of all ranked servers.

What is the population on [EU/GER] Covid-19 Quarantaene-Team PvE?

On [EU/GER] Covid-19 Quarantaene-Team PvE, 0 players are in now, out of 64 slots. The seven-day average is 0 players, with a peak of 3. At 15:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.

Wipe Frequency

How does [EU/GER] Covid-19 Quarantaene-Team PvE handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak.

On what cycle does [EU/GER] Covid-19 Quarantaene-Team PvE wipe?

There are too few wipes on record for [EU/GER] Covid-19 Quarantaene-Team PvE to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 days 12 hours ago the current world was created.

Server Info

What is the location of [EU/GER] Covid-19 Quarantaene-Team PvE?

Its name points to Europe, but [EU/GER] Covid-19 Quarantaene-Team PvE publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 88.99.213.94:28015 is its address.

Is [EU/GER] Covid-19 Quarantaene-Team PvE performing well?

Server fps over the last 48 hours: 155 on average, 118 at the lowest. 48,484 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,984 MB. What players feel as lag is low fps together with a rising entity count.

[EU/GER] Covid-19 Quarantaene-Team PvE is on which Rust version?

Rust network protocol 2634 and build 167398 on Windows is what [EU/GER] Covid-19 Quarantaene-Team PvE runs. Joining requires the same protocol on your game, which Steam updates.

Is [EU/GER] Covid-19 Quarantaene-Team PvE up, and how consistent is its uptime?

[EU/GER] Covid-19 Quarantaene-Team PvE is up. It is taking players now. Its own uptime figure dates the last restart to roughly 3 days 8 hours ago. The last 4 full days give 100% uptime, 96 hours on out of 96. First sighting by Rust Analytics: 9 October 2026.

Tags & Filters

What is the meaning of the tags on [EU/GER] Covid-19 Quarantaene-Team PvE?

Published by [EU/GER] Covid-19 Quarantaene-Team PvE for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp64 (Max players): It holds 64 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [EU/GER] Covid-19 Quarantaene-Team PvE show up in Rust Analytics lists and filters?

These Rust Analytics lists include [EU/GER] Covid-19 Quarantaene-Team PvE: Rust servers: Europe and Rust community servers. It appears under these filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join [EU/GER] Covid-19 Quarantaene-Team PvE?

The console route: start Rust, press F1, enter client.connect 88.99.213.94:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp64,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp64
Max players It holds 64 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.