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RUST ANALYTICS
LIVE60,707PLY11,579SRV
QUOTE 89.104.70.10:28015 Offline checked 4d ago

HardSR

teams off hardcore
Players · last
0/ 50
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,632
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average16/200−1−4.0%
2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average3/400+0+0.0%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average5/400−3−36.2%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average4/75−1−20.0%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average3/100−2−33.3%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 4 on average9/100−2−20.6%

Quick answers

from the figures on this page

Map and Rules

How is HardSR configured in terms of rules and settings?

No gather rate is given in the name of HardSR. A group limit is not published. It runs hardcore, Facepunch's hardest mode. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on HardSR?

The map on HardSR is procedural, size 3,000, and generated by the game.

Player Count

Where does HardSR sit in the rankings?

In the top 70% of all ranked servers, HardSR is #15,632 on player hours over the last seven days.

How full is HardSR?

At present, HardSR is offline; the last sighting was 4 days 17 hours ago. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

When does HardSR schedule its wipes?

The record holds too few of HardSR's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days 15 hours.

Server Info

Where can HardSR be found?

There is no region published for HardSR. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 89.104.70.10:28015.

HardSR is on which Rust version?

The build is Rust network protocol 2634 and build 167231 on Windows, running on HardSR. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of HardSR?

HardSR is down. The last time we saw it was 4 days 17 hours ago. The last 5 full days give 16% uptime, 19 hours on out of 120. 8 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on HardSR?

Published by HardSR for the game's server browser to read: gmhardcore (Game mode): Hardcore rules, which are tougher; mp50 (Max players): Slot count: 50; ts0 (Group limit): Teams do not run here; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature HardSR?

The following Rust Analytics lists feature HardSR: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last week.

Connection

How can I connect to HardSR?

Type client.connect 89.104.70.10:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmhardcore,cs167231,ts0

Game

gmhardcore
Game mode Hardcore rules, which are tougher.
mp50
Max players Slot count: 50.
ts0
Group limit Teams do not run here.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167231
Build Game build: 167231.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.