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RUST ANALYTICS
LIVE85,290PLY11,689SRV
QUOTE 89.109.51.214:28015 Offline checked 4d ago

Timeweb Cloud

Players · last
0/ 5
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#9,899
top 45%
Rank · 7d ago
#10,834
935 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average530/600+9+1.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average461/450−16−3.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average238/225−35−12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average458/450+18+4.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average37/250−33−47.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average366/450+26+7.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Timeweb Cloud?

No gather rate is given in the name of Timeweb Cloud. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Timeweb Cloud?

A procedural map runs on Timeweb Cloud, created by the game.

Player Count

What position does Timeweb Cloud hold in the server rankings?

For the last seven days, Timeweb Cloud holds rank #9,899 on player hours, in the top 45% of all ranked servers.

How full is Timeweb Cloud?

At present, Timeweb Cloud is offline; the last sighting was 4 days 20 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

On what cycle does Timeweb Cloud wipe?

The record holds too few of Timeweb Cloud's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 21 hours.

Server Details

What is the location of Timeweb Cloud?

No region is published by Timeweb Cloud. Rust Analytics reports the location a server claims, not the machine's actual location. 89.109.51.214:28015 is its address.

Timeweb Cloud runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what Timeweb Cloud runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Timeweb Cloud and is it currently online?

No response from Timeweb Cloud. It was last seen 4 days 20 hours ago. 7 full days have passed with 5% uptime, 9 of 168 hours. First sighting by Rust Analytics: 6 October 2026.

Server Tags

How should you interpret the tags on Timeweb Cloud?

These tags are published by Timeweb Cloud and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Timeweb Cloud appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Timeweb Cloud: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Timeweb Cloud?

Type client.connect 89.109.51.214:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.