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RUST ANALYTICS
LIVE35,758PLY11,452SRV
QUOTE 89.125.210.122:28015 Offline checked 23d ago

Timeweb Cloud

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,224
no region published
Rank · 7d ago
#12,580
644 places down
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average218/225−58−21.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average131/200−12−8.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average240/275+34+16.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average121/200−46−27.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average15/250−21−58.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average113/100−22−16.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Timeweb Cloud?

The name of Timeweb Cloud carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on Timeweb Cloud?

The game generates the procedural map on Timeweb Cloud.

Population

What position does Timeweb Cloud hold in the server rankings?

In the top – of all ranked servers, Timeweb Cloud is #13,224 on player hours over the last seven days.

How many players does Timeweb Cloud have?

Right now, Timeweb Cloud is offline; the last sighting was 23 days 13 hours ago.

Wipe Frequency

On what cycle does Timeweb Cloud wipe?

No rhythm can be told for Timeweb Cloud yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 23 days 14 hours ago the current world was created.

Server Overview

What is the server location for Timeweb Cloud?

No region is published by Timeweb Cloud. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 89.125.210.122:28015 is its address.

Timeweb Cloud is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Timeweb Cloud. Joining requires the same protocol on your game, which Steam updates.

How reliable is Timeweb Cloud and is it currently online?

Offline at this moment: Timeweb Cloud. Last seen 23 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on Timeweb Cloud?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Timeweb Cloud publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Timeweb Cloud show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Timeweb Cloud: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Timeweb Cloud?

Type client.connect 89.125.210.122:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Slot count: 5.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.