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RUST ANALYTICS
LIVE43,380PLY11,503SRV
QUOTE 89.125.214.42:35001 Offline checked 7d ago

TestServ12

moddedoxide
Players · last
0/ 200
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#16,709
754 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 352165132
First seen
30 Sep 2026
^

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct8 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:29 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average80/300−33−29.3%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.8%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average17/1000−16−49.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average4/1000−6−60.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average21/700−9−30.6%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average6/200+1+28.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TestServ12?

The name of TestServ12 carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

What is the current map on TestServ12?

A procedural map of size 1,000 with seed 352165132 runs on TestServ12, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of TestServ12?

In the top 72% of all ranked servers, TestServ12 is #15,955 on player hours over the last seven days.

What is the population on TestServ12?

Right now, TestServ12 is offline; the last sighting was 7 days 20 hours ago.

Wipe Cycle

What can you expect on wipe day for TestServ12?

Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does TestServ12 schedule its wipes?

No rhythm can be told for TestServ12 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 20 hours old.

Server Details

Where can TestServ12 be found?

There is no region published for TestServ12. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.125.214.42:35001 is its address.

What Rust version is TestServ12 running?

Rust network protocol 2634 and build 166586 on Windows is what TestServ12 runs. Joining requires the same protocol on your game, which Steam updates.

Is TestServ12 up, and how consistent is its uptime?

Offline at this moment: TestServ12. Last seen 7 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on TestServ12?

These tags are published by TestServ12 and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TestServ12 show up in Rust Analytics lists and filters?

These Rust Analytics lists include TestServ12: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to TestServ12?

The console route: start Rust, press F1, enter client.connect 89.125.214.42:35001. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players Capacity: 200 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Build 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.