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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 89.134.31.144:28015 Offline checked 6d ago

Offline Test

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,986
top 71%
Rank · 7d ago
#13,760
2226 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average501/550−10−2.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average464/500+36+8.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average279/300−64−18.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450−17−3.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average68/250−57−45.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average338/425−38−10.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Offline Test?

The name of Offline Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is not active.

Which map is played on Offline Test?

The game generates the procedural map on Offline Test.

Player Count

What is the rank of Offline Test?

For the last seven days, Offline Test holds rank #15,986 on player hours, in the top 71% of all ranked servers.

How many players does Offline Test have?

Right now, Offline Test is offline; the last sighting was 6 days 21 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does Offline Test schedule its wipes?

No rhythm can be told for Offline Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 8 days 23 hours.

Server Details

What is the location of Offline Test?

For Offline Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 89.134.31.144:28015.

Offline Test is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Windows, running on Offline Test. Your game needs the same protocol to get in; Steam takes care of the update.

Is Offline Test up, and how consistent is its uptime?

Offline Test is down. The last time we saw it was 6 days 21 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. First sighting by Rust Analytics: 6 October 2026.

Server Tags

What is the meaning of the tags on Offline Test?

Published by Offline Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Offline Test?

These Rust Analytics lists include Offline Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to Offline Test?

Type client.connect 89.134.31.144:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.