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RUST ANALYTICS
LIVE50,729PLY11,570SRV
QUOTE 89.222.104.137:22637 Offline EU checked 30d ago

[ESP/Ñ] DEV

biweekly wipes vanillamoddedcarbonpve
Players · last
1/ 40
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 40
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,002
#2390 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
biweekly schedule
Next wipe
10d 20h
Sun 25 Oct, 19:48 UTC
Group limit
12 max
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Bots y eventos en todo el mapa
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

from its schedule tag
Next wipeSunday 25 October, 19:48 UTCin 10d 20h

Its biweekly schedule tag · low confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 10d 20hSun 25 Oct, 19:48 UTC
  2. 21d 19hThu 5 Nov, 19:00 UTCFW
  3. 24d 20hSun 8 Nov, 19:48 UTC
  4. 38d 20hSun 22 Nov, 19:48 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 13 Sep, 19:48 UTC31d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average139/2000−4−2.7%
2TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average15/100+4+34.1%
3[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 29 on average17/50+2+16.1%
4PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average6/100−3−30.5%
5[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average22/100+10+77.9%
6RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average6/200+0+8.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [ESP/Ñ] DEV?

No gather rate is given in the name of [ESP/Ñ] DEV. Group size is capped at 12 players. pve is the mode, player-versus-player combat is absent. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Activity

What is the rank of [ESP/Ñ] DEV?

In the top – of all ranked servers, [ESP/Ñ] DEV is #14,002 on player hours over the last seven days and #2,390 in Europe.

How many players does [ESP/Ñ] DEV have?

Right now, [ESP/Ñ] DEV is offline; the last sighting was 30 days 6 hours ago.

Wipe Cycle

What happens on wipe day at [ESP/Ñ] DEV?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does [ESP/Ñ] DEV wipe?

The schedule at [ESP/Ñ] DEV cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Sunday 25 October at 19:48 UTC the next wipe is due. Its world now is 31 days 3 hours old. Its tags carry a wipe schedule of every two weeks.

Server Info

Where can [ESP/Ñ] DEV be found?

The EU tag and Europe are what [ESP/Ñ] DEV lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.222.104.137:22637 is its address.

What Rust version is [ESP/Ñ] DEV running?

The build is Rust network protocol 2633 and build 163794 on Linux, running on [ESP/Ñ] DEV. Your game needs the same protocol to get in; Steam takes care of the update.

Is [ESP/Ñ] DEV up, and how consistent is its uptime?

Offline at this moment: [ESP/Ñ] DEV. Last seen 30 days 6 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on [ESP/Ñ] DEV?

These tags are published by [ESP/Ñ] DEV and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp40 (Max players): It holds 40 slots; ts12 (Group limit): Team size caps at 12; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does [ESP/Ñ] DEV show up in Rust Analytics lists and filters?

These Rust Analytics lists include [ESP/Ñ] DEV: Rust servers: Europe, Modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connection

How can I connect to [ESP/Ñ] DEV?

Type client.connect 89.222.104.137:22637 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,^z,^y,^b,^v,EU,^p,gmvanilla,cs163794,ts12

Game

gmvanilla
Game mode Survival in its vanilla form.
mp40
Max players It holds 40 slots.
ts12
Group limit Team size caps at 12.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.