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RUST ANALYTICS
LIVE49,891PLY11,600SRV
QUOTE 89.34.97.220:28080 Online checked 16m ago

Coconut Cove Pve

moddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#4,502
top 20%
Rank · 7d ago
#6,138
1636 places up
Last wipe
1h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
71
player hours, last seven days
Map
6000
Custom Map · seed 481981
First seen
26 Sep 2026
no hostname published

Players

AveragePeakWipe
0123401:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 22:47 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

Server fpsWipe
05010015020001:0010:0019:0004:0013:0022:00Wiped Tue 13 Oct, 22:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:41 UTC4h ago – – running 1
Sun 4 Oct, 17:08 UTC9d ago 2 – – 1
Thu 1 Oct, 21:36 UTC FW12d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average30/245+6+27.2%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average13/1000−2−13.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−3−34.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average17/700−34−66.3%
6SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average21/200+5+31.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Coconut Cove Pve?

The name of Coconut Cove Pve carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Coconut Cove Pve?

A procedural map of size 6,000 with seed 481981 runs on Coconut Cove Pve, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

What is the rank of Coconut Cove Pve?

In the top 20% of all ranked servers, Coconut Cove Pve is #4,502 on player hours over the last seven days.

How many players does Coconut Cove Pve have?

On Coconut Cove Pve, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 3. At 20:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.

Wipe Schedule

How does Coconut Cove Pve handle wipe day?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 24 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does Coconut Cove Pve wipe?

No next wipe can be predicted for Coconut Cove Pve: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 1 hours ago the current world was created.

Server Overview

Where can Coconut Cove Pve be found?

There is no region published for Coconut Cove Pve. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 89.34.97.220:28080.

How is the performance on Coconut Cove Pve?

The last 48 hours average 111 server fps, the low being 81. At its peak it held 157,907 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,092 MB. What players feel as lag is low fps together with a rising entity count.

Coconut Cove Pve is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Coconut Cove Pve. The protocol has to match for you to join, and Steam applies that update.

How reliable is Coconut Cove Pve and is it currently online?

Online at this moment: Coconut Cove Pve. Its own uptime figure dates the last restart to roughly 5 minutes ago. 86% is its uptime for the last 7 full days, 144 of 168 hours. First sighting by Rust Analytics: 26 September 2026.

Tags and Rankings

What is the meaning of the tags on Coconut Cove Pve?

These tags are published by Coconut Cove Pve and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Coconut Cove Pve appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Coconut Cove Pve matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join Coconut Cove Pve?

The console route: start Rust, press F1, enter client.connect 89.34.97.220:28080. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.