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RUST ANALYTICS
LIVE59,548PLY11,476SRV
QUOTE 89.43.106.202:22200 Online checked 12m ago

4Netplayers Rust Server

moddedoxide
Players · last
1/ 10
+124h
10% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#11,499
top 53%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
4500
Procedural Map · seed 1586544950
First seen
20 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75100:0007:0014:0021:0004:0011:00Wiped Tue 20 Oct, 00:25 UTCWIPEWiped Tue 20 Oct, 23:57 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
01020304000:0007:0014:0021:0004:0011:00Wiped Tue 20 Oct, 00:25 UTCWIPEWiped Tue 20 Oct, 23:57 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 23:57 UTC12h ago – – running 0
Tue 20 Oct, 01:47 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average164/400−43−20.8%
2МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 111 on average122/100−4−3.5%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average168/225−7−3.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 83 on average47/1000−24−34.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 74 on average88/700−79−47.4%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 71 on average24/1000−9−26.7%

Quick answers

from the figures on this page

Rules & Settings

How is 4Netplayers Rust Server configured in terms of rules and settings?

The name of 4Netplayers Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,500 with seed 1586544950, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What is the rank of 4Netplayers Rust Server?

For the last seven days, 4Netplayers Rust Server holds rank #11,499 on player hours, in the top 53% of all ranked servers.

How full is 4Netplayers Rust Server?

1 of 10 slots on 4Netplayers Rust Server are filled right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 1 players.

Wipe Cycle

On what cycle does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 hours ago the current world was created.

Server Info

What is the server location for 4Netplayers Rust Server?

There is no region published for 4Netplayers Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 89.43.106.202:22200 is its address.

Is 4Netplayers Rust Server performing well?

Average server fps for the last 48 hours is 30; the floor was 30. The entity count reached 115,235, covering buildings, deployables and all else in the world. Memory use peaked at 3,252 MB. Low fps and growing entities are the source of felt lag.

4Netplayers Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers Rust Server?

The server is live: 4Netplayers Rust Server is online. 56 minutes ago is when it last restarted, judging by the uptime it reports. First sighting by Rust Analytics: 20 October 2026.

Tags & Filters

How should you interpret the tags on 4Netplayers Rust Server?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which 4Netplayers Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?

These Rust Analytics lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

How can I connect to 4Netplayers Rust Server?

The console route: start Rust, press F1, enter client.connect 89.43.106.202:22200. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://discord.com/invite/2JzcjwJys8.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.