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RUST ANALYTICS
LIVE39,125PLY11,450SRV
QUOTE 89.43.208.247:28015 Online checked 6m ago

Savage Sands

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,859
top 31%
Rank · 7d ago
#6,914
55 places up
Last wipe
14h ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
19
player hours, last seven days
Map
5000
Custom Map · seed 1411653045
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 18:08 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
05010015020009:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 18:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
12 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:08 UTC14h ago – – running 0
Thu 1 Oct, 18:09 UTC FW12d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average71/300−40−36.3%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average63/225−18−22.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average24/1000−21−46.8%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−15−74.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average16/700−51−76.0%

Quick answers

from the figures on this page

Server Rules

How is Savage Sands configured in terms of rules and settings?

The name of Savage Sands carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on Savage Sands?

The map on Savage Sands is procedural, size 5,000, with seed 1411653045, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

Where does Savage Sands sit in the rankings?

For the last seven days, Savage Sands holds rank #6,859 on player hours, in the top 31% of all ranked servers.

How full is Savage Sands?

0 of 50 slots on Savage Sands are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 10:00 UTC, averaging 1 players.

Wipe Cycle

What happens on wipe day at Savage Sands?

An average of 2 players marked the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.

When does Savage Sands schedule its wipes?

There are too few wipes on record for Savage Sands to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 14 hours ago the current world was created.

Server Overview

What is the location of Savage Sands?

There is no region published for Savage Sands. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 89.43.208.247:28015 is its address.

What is the performance like on Savage Sands?

Average server fps for the last 48 hours is 113; the floor was 94. At its peak it held 152,810 entities: buildings, deployables and the rest of the world. Memory use peaked at 6,478 MB. Low fps and growing entities are the source of felt lag.

Savage Sands is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Savage Sands. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Savage Sands?

Savage Sands is up. It is taking players now. The reported uptime puts its last restart at about 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on Savage Sands?

These tags are published by Savage Sands and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Savage Sands appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Savage Sands matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join Savage Sands?

Type client.connect 89.43.208.247:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.