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RUST ANALYTICS
LIVE66,366PLY11,677SRV
QUOTE 89.93.3.136:12015 Online checked 12m ago

[DEV] Server

moddedcarbon
Players · last
1/ 2
+124h
50% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#9,732
top 44%
Rank · 7d ago
#11,590
1858 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0019:0021:0015:0017:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:00 UTC10d ago 1 – running 0
Sat 3 Oct, 22:21 UTC10d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC11d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC17d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC19d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC21d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average70/300+30+75.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average90/225+31+51.7%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average89/100−1−1.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average16/1000−10−38.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average10/1000+2+33.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average33/700−3−9.4%

Quick answers

from the figures on this page

Server Rules

How is [DEV] Server configured in terms of rules and settings?

The name of [DEV] Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Which map is played on [DEV] Server?

The game generates the procedural map on [DEV] Server.

Player Count

What position does [DEV] Server hold in the server rankings?

In the top 44% of all ranked servers, [DEV] Server is #9,732 on player hours over the last seven days.

How full is [DEV] Server?

On [DEV] Server, 1 players are in now, out of 2 slots. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

Wipe Schedule

What happens on wipe day at [DEV] Server?

The average peak across its recent wipes is 1 players. 4 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. Below half by day 4 is where the crowd fell when it did not hold.

On what cycle does [DEV] Server wipe?

There is no next wipe to predict for [DEV] Server, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 6 hours.

Server Overview

What is the location of [DEV] Server?

No region is published by [DEV] Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 89.93.3.136:12015.

[DEV] Server is on which Rust version?

The version in use at [DEV] Server: Rust network protocol 2634 and build 167781, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is [DEV] Server up, and how consistent is its uptime?

Online at this moment: [DEV] Server. 7 full days have passed with 35% uptime, 58 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on [DEV] Server?

Published by [DEV] Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [DEV] Server?

On Rust Analytics, [DEV] Server matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join [DEV] Server?

The console route: start Rust, press F1, enter client.connect 89.93.3.136:12015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.