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RUST ANALYTICS
LIVE82,004PLY11,694SRV
QUOTE 9.195.144.101:20003 Offline checked 9d ago

typical TEST

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,962
top 71%
Rank · 7d ago
#16,953
991 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average553/600+2+0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average414/450−53−11.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average192/225−10−4.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average363/400−65−15.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average329/425+12+3.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on typical TEST?

No gather rate appears in the name of typical TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on typical TEST?

typical TEST uses a procedural map, which the game generates.

Player Count

What position does typical TEST hold in the server rankings?

For the last seven days, typical TEST holds rank #15,962 on player hours, in the top 71% of all ranked servers.

How full is typical TEST?

At present, typical TEST is offline; the last sighting was 9 days 19 hours ago.

Wipe Schedule

On what cycle does typical TEST wipe?

The record holds too few of typical TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 17 hours old.

Server Details

Where can typical TEST be found?

No region is published by typical TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 9.195.144.101:20003.

typical TEST is on which Rust version?

Rust network protocol 2634 and build 166652 on Linux is what typical TEST runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of typical TEST?

No response from typical TEST. It was last seen 9 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

What is the meaning of the tags on typical TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which typical TEST publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does typical TEST show up in Rust Analytics lists and filters?

These Rust Analytics lists include typical TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to typical TEST?

The console route: start Rust, press F1, enter client.connect 9.195.144.101:20003. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.