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RUST ANALYTICS
LIVE50,729PLY11,570SRV
QUOTE 9.195.144.165:21006 Offline checked 7d ago

typical

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
#16,709
754 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average266/300+71+36.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average202/250+55+37.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 327 on average409/425+3+0.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 318 on average189/225+34+22.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average30/250+0+0.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average197/300+64+47.9%

Quick answers

from the figures on this page

Map and Rules

How is typical configured in terms of rules and settings?

No gather rate is given in the name of typical. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on typical?

The game generates the procedural map on typical.

Population

Where does typical sit in the rankings?

In the top 72% of all ranked servers, typical is #15,955 on player hours over the last seven days.

How many players does typical have?

At present, typical is offline; the last sighting was 7 days 9 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does typical wipe?

No rhythm can be told for typical yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 7 days 15 hours old.

Server Details

What is the location of typical?

No region is published by typical. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 9.195.144.165:21006.

What Rust version is typical running?

Rust network protocol 2634 and build 166652 on Linux is what typical runs. Joining requires the same protocol on your game, which Steam updates.

Is typical up, and how consistent is its uptime?

Offline at this moment: typical. Last seen 7 days 9 hours ago. The last 6 full days give 0% uptime, 0 hours on out of 144. 7 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on typical?

Published by typical for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature typical?

The following Rust Analytics lists feature typical: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to typical?

The console route: start Rust, press F1, enter client.connect 9.195.144.165:21006. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.