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RUST ANALYTICS
LIVE36,804PLY11,500SRV
QUOTE 9.244.16.170:28021 Offline checked 24d ago

typical tst 3

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,398
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 06:13 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average172/200+18+11.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average85/200−2−2.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average384/425+56+17.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average95/200+12+14.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−9−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average92/125+12+15.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on typical tst 3?

No gather rate is given in the name of typical tst 3. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

What is the current map on typical tst 3?

typical tst 3 uses a procedural map, which the game generates.

Player Count

What is the rank of typical tst 3?

In the top – of all ranked servers, typical tst 3 is #15,398 on player hours over the last seven days.

How many players does typical tst 3 have?

Right now, typical tst 3 is offline; the last sighting was 24 days 21 hours ago.

Wipe Cycle

What happens on wipe day at typical tst 3?

Recent wipes at this server drew an average peak of 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does typical tst 3 wipe?

There are too few wipes on record for typical tst 3 to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 24 days 21 hours old.

Server Overview

Where can typical tst 3 be found?

No region is published by typical tst 3. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 9.244.16.170:28021.

What Rust version is typical tst 3 running?

Rust network protocol 2633 and build 164530 on Linux is what typical tst 3 runs. The protocol has to match for you to join, and Steam applies that update.

Is typical tst 3 up, and how consistent is its uptime?

typical tst 3 is down. The last time we saw it was 24 days 21 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 18 September 2026.

Tags and Rankings

What is the meaning of the tags on typical tst 3?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which typical tst 3 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does typical tst 3 show up in Rust Analytics lists and filters?

These Rust Analytics lists include typical tst 3: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join typical tst 3?

Type client.connect 9.244.16.170:28021 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.