typical test4
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,398 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 24d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yet- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 06:13 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 164/200 | ▲+10+6.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 91/200 | ▲+4+4.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average | 395/450 | ▲+67+20.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 91/200 | ▲+8+10.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−7−22.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 96/150 | ▲+16+20.3% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on typical test4?
The name of typical test4 carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Which map is played on typical test4?
The game generates the procedural map on typical test4.
Activity
What is the rank of typical test4?
For the last seven days, typical test4 holds rank #15,398 on player hours, in the top – of all ranked servers.
How full is typical test4?
At present, typical test4 is offline; the last sighting was 24 days 20 hours ago.
Wipe Frequency
What can you expect on wipe day for typical test4?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does typical test4 wipe?
The record holds too few of typical test4's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 24 days 21 hours.
Server Overview
What is the server location for typical test4?
For typical test4, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 9.244.16.170:28023.
typical test4 is on which Rust version?
The version in use at typical test4: Rust network protocol 2633 and build 164530, on Linux. Joining requires the same protocol on your game, which Steam updates.
Is typical test4 up, and how consistent is its uptime?
Offline at this moment: typical test4. Last seen 24 days 20 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 18 September 2026.
Tags and Rankings
What is the meaning of the tags on typical test4?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which typical test4 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does typical test4 show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature typical test4: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to typical test4?
Type client.connect 9.244.16.170:28023 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp100
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.