Skip to the page
RUST ANALYTICS
LIVE53,582PLY11,535SRV
QUOTE 9.244.16.170:28025 Offline checked 25d ago

typical test5

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,398
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average471/500−19−3.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average284/300−24−7.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200+3+1.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average238/225−59−19.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−21−43.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average240/300−4−1.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on typical test5?

No gather rate appears in the name of typical test5. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on typical test5?

A procedural map runs on typical test5, created by the game.

Activity

What position does typical test5 hold in the server rankings?

In the top – of all ranked servers, typical test5 is #15,398 on player hours over the last seven days.

What is the population on typical test5?

Right now, typical test5 is offline; the last sighting was 25 days 4 hours ago.

Wipe Schedule

How often does typical test5 wipe?

No rhythm can be told for typical test5 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 25 days 5 hours old.

Server Overview

Where can typical test5 be found?

No region is published by typical test5. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 9.244.16.170:28025 is its address.

What Rust version is typical test5 running?

The version in use at typical test5: Rust network protocol 2633 and build 164530, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is typical test5 up, and how consistent is its uptime?

No response from typical test5. It was last seen 25 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 19 September 2026.

Server Tags

How should you interpret the tags on typical test5?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which typical test5 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does typical test5 show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature typical test5: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join typical test5?

The console route: start Rust, press F1, enter client.connect 9.244.16.170:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.