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RUST ANALYTICS
LIVE55,262PLY11,642SRV
QUOTE 9.244.18.186:30000 Offline checked 18d ago

typical TEST

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,490
top 71%
Rank · 7d ago
#15,784
706 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average246/275+6+2.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average242/275+57+30.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average320/350−82−20.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average222/250+60+37.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average44/250−5−9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average198/275+35+21.8%

Quick answers

from the figures on this page

Rules & Settings

How is typical TEST configured in terms of rules and settings?

No gather rate appears in the name of typical TEST. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on typical TEST?

typical TEST uses a procedural map, which the game generates.

Player Count

What is the rank of typical TEST?

For the last seven days, typical TEST holds rank #16,490 on player hours, in the top 71% of all ranked servers.

What is the population on typical TEST?

Right now, typical TEST is offline; the last sighting was 18 days 2 hours ago.

Wipe Frequency

When does typical TEST schedule its wipes?

There are too few wipes on record for typical TEST to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 18 days 14 hours old.

Server Info

What is the location of typical TEST?

For typical TEST, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 9.244.18.186:30000.

What Rust version is typical TEST running?

Rust network protocol 2633 and build 165217 on Linux is what typical TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is typical TEST and is it currently online?

No response from typical TEST. It was last seen 18 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on typical TEST?

Published by typical TEST for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does typical TEST show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature typical TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join typical TEST?

Type client.connect 9.244.18.186:30000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.