typical [TEST]
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,521 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 32d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 154/200 | ▼−3−1.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 358 on average | 101/200 | ▲+9+10.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 340 on average | 411/450 | ▲+34+9.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average | 115/200 | ▲+28+31.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▲+3+10.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 113/150 | ▲+32+39.6% |
Quick answers
from the figures on this pageMap and Rules
How is typical [TEST] configured in terms of rules and settings?
No gather rate appears in the name of typical [TEST]. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on typical [TEST]?
The game generates the procedural map on typical [TEST].
Activity
What position does typical [TEST] hold in the server rankings?
In the top – of all ranked servers, typical [TEST] is #15,521 on player hours over the last seven days.
What is the population on typical [TEST]?
Right now, typical [TEST] is offline; the last sighting was 27 days 7 hours ago.
Wipe Frequency
How often does typical [TEST] wipe?
There are too few wipes on record for typical [TEST] to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 32 days 5 hours ago the current world was created.
Server Details
What is the location of typical [TEST]?
There is no region published for typical [TEST]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 9.244.19.246:28017 is its address.
What Rust version is typical [TEST] running?
Rust network protocol 2633 and build 163794 on Linux is what typical [TEST] runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of typical [TEST]?
Offline at this moment: typical [TEST]. Last seen 27 days 7 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.
Tags and Rankings
How should you interpret the tags on typical [TEST]?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which typical [TEST] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature typical [TEST]?
The following Rust Analytics lists feature typical [TEST]: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to typical [TEST]?
The console route: start Rust, press F1, enter client.connect 9.244.19.246:28017. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.