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RUST ANALYTICS
LIVE83,863PLY11,703SRV
QUOTE 90.108.190.22:28015 Offline checked 5d ago

SajorutoLAND

Players · last
0/ 128
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 128
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#11,514
top 52%
Rank · 7d ago
#9,269
2245 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep3 Oct7 Oct10 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 23:17 UTC10d ago 1 – running 1
Fri 2 Oct, 09:14 UTC12d ago 1 – 1.6 days 0
Sat 26 Sep, 17:02 UTC17d ago 1 held half 5.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average545/600−18−3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average430/450−46−9.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average209/225−46−18.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average401/400−39−8.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average43/250−27−38.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average349/425+23+7.0%

Quick answers

from the figures on this page

Rules & Settings

How is SajorutoLAND configured in terms of rules and settings?

No gather rate is given in the name of SajorutoLAND. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on SajorutoLAND?

The game generates the procedural map on SajorutoLAND.

Player Count

What is the rank of SajorutoLAND?

In the top 52% of all ranked servers, SajorutoLAND is #11,514 on player hours over the last seven days.

How full is SajorutoLAND?

At present, SajorutoLAND is offline; the last sighting was 5 days 18 hours ago. Average players over seven days: 1; peak: 1.

Wipe Cycle

What can you expect on wipe day for SajorutoLAND?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does SajorutoLAND wipe?

There is no next wipe to predict for SajorutoLAND, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 17 hours.

Server Overview

What is the location of SajorutoLAND?

For SajorutoLAND, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 90.108.190.22:28015.

SajorutoLAND is on which Rust version?

The build is Rust network protocol 2634 and build 167231 on Windows, running on SajorutoLAND. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of SajorutoLAND?

No response from SajorutoLAND. It was last seen 5 days 18 hours ago. 2% is its uptime for the last 7 full days, 3 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.

Tags & Filters

How should you interpret the tags on SajorutoLAND?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp128 (Max players): Capacity: 128 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Build 167231; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which SajorutoLAND publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

SajorutoLAND appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include SajorutoLAND: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to SajorutoLAND?

Type client.connect 90.108.190.22:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp128
Max players Capacity: 128 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build Build 167231.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.