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RUST ANALYTICS
LIVE57,547PLY11,656SRV
QUOTE 90.108.6.44:28015 Offline checked 11d ago

RustMap test

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,959
top 70%
Rank · 7d ago
#16,225
266 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average274/325+34+14.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average257/325+72+38.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average308/350−94−23.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average238/300+76+46.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−1−1.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average216/350+53+32.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RustMap test?

The name of RustMap test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Activity

What position does RustMap test hold in the server rankings?

In the top 70% of all ranked servers, RustMap test is #15,959 on player hours over the last seven days.

What is the population on RustMap test?

At present, RustMap test is offline; the last sighting was 11 days ago.

Wipe Schedule

When does RustMap test schedule its wipes?

No rhythm can be told for RustMap test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was created.

Server Overview

What is the location of RustMap test?

For RustMap test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 90.108.6.44:28015 is its address.

RustMap test is on which Rust version?

The build is Rust network protocol 2634 and build 166586 on Windows, running on RustMap test. The protocol has to match for you to join, and Steam applies that update.

Is RustMap test up, and how consistent is its uptime?

No response from RustMap test. It was last seen 11 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 2 October 2026.

Server Tags

How should you interpret the tags on RustMap test?

Published by RustMap test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

RustMap test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustMap test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join RustMap test?

Type client.connect 90.108.6.44:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.