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RUST ANALYTICS
LIVE33,427PLY11,460SRV
QUOTE 90.120.25.91:28015 Offline checked 28d ago

Development Server

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,288
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average184/200+48+35.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average100/200−14−12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average316/350+48+18.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average105/200+13+14.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average77/300−21−21.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Development Server?

No gather rate appears in the name of Development Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Development Server?

Development Server uses a procedural map, which the game generates.

Activity

Where does Development Server sit in the rankings?

For the last seven days, Development Server holds rank #13,288 on player hours, in the top – of all ranked servers.

How many players does Development Server have?

At present, Development Server is offline; the last sighting was 28 days 16 hours ago.

Wipe Schedule

When does Development Server schedule its wipes?

The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 28 days 16 hours old.

Server Info

Where can Development Server be found?

There is no region published for Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. 90.120.25.91:28015 is its address.

Development Server is on which Rust version?

The version in use at Development Server: Rust network protocol 2633 and build 163794, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is Development Server up, and how consistent is its uptime?

Offline at this moment: Development Server. Last seen 28 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 15 September 2026.

Server Tags

What is the meaning of the tags on Development Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Development Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Development Server?

On Rust Analytics, Development Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join Development Server?

The console route: start Rust, press F1, enter client.connect 90.120.25.91:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.