Local RaidLab (flat, public build)
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,465 top 71%
- Rank · 7d ago
- #16,189 ▼276 places down
- Last wipe
- 24d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 4 Nov 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average | 182/999 | ▼−2−0.9% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average | 55/999 | ▼−11−17.1% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 21/100 | ▼−6−21.2% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 25/100 | ▼−6−18.5% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 29/150 | ▼−2−7.2% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 5/50 | ▼−11−68.9% |
Quick answers
from the figures on this pageServer Rules
How is Local RaidLab (flat, public build) configured in terms of rules and settings?
The name of Local RaidLab (flat, public build) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Player Count
Where does Local RaidLab (flat, public build) sit in the rankings?
In the top 71% of all ranked servers, Local RaidLab (flat, public build) is #16,465 on player hours over the last seven days.
What is the population on Local RaidLab (flat, public build)?
Right now, Local RaidLab (flat, public build) is offline; the last sighting was 7 days 15 hours ago.
Wipe Frequency
When does Local RaidLab (flat, public build) schedule its wipes?
No rhythm can be told for Local RaidLab (flat, public build) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 24 days 11 hours.
Server Details
Where can Local RaidLab (flat, public build) be found?
There is no region published for Local RaidLab (flat, public build). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 90.141.168.53:28025 is its address.
Local RaidLab (flat, public build) runs which version of Rust?
Rust network protocol 2635 and build 168909 on Linux is what Local RaidLab (flat, public build) runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Local RaidLab (flat, public build)?
Offline at this moment: Local RaidLab (flat, public build). Last seen 7 days 15 hours ago. The last 7 full days give 1% uptime, 1 hours on out of 168. 4 November 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Local RaidLab (flat, public build)?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Local RaidLab (flat, public build) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Local RaidLab (flat, public build)?
On Rust Analytics, Local RaidLab (flat, public build) matches these lists: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to Join
How can I connect to Local RaidLab (flat, public build)?
The console route: start Rust, press F1, enter client.connect 90.141.168.53:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp4
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.