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RUST ANALYTICS
LIVE89,786PLY11,747SRV
QUOTE 90.141.168.53:28025 Offline checked 7d ago

Local RaidLab (flat, public build)

moddedoxide
Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,465
top 71%
Rank · 7d ago
#16,189
276 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
4 Nov 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Nov5 Nov7 Nov8 Nov10 Nov11 Nov

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 5 Nov, 19:00 UTC FW6d ago – – running –

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 95 on average182/999−2−0.9%
2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 74 on average55/999−11−17.1%
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average21/100−6−21.2%
4KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average25/100−6−18.5%
5Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average29/150−2−7.2%
6RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average5/50−11−68.9%

Quick answers

from the figures on this page

Server Rules

How is Local RaidLab (flat, public build) configured in terms of rules and settings?

The name of Local RaidLab (flat, public build) carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Player Count

Where does Local RaidLab (flat, public build) sit in the rankings?

In the top 71% of all ranked servers, Local RaidLab (flat, public build) is #16,465 on player hours over the last seven days.

What is the population on Local RaidLab (flat, public build)?

Right now, Local RaidLab (flat, public build) is offline; the last sighting was 7 days 15 hours ago.

Wipe Frequency

When does Local RaidLab (flat, public build) schedule its wipes?

No rhythm can be told for Local RaidLab (flat, public build) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 3 December at 19:00 UTC. This world has been running for 24 days 11 hours.

Server Details

Where can Local RaidLab (flat, public build) be found?

There is no region published for Local RaidLab (flat, public build). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 90.141.168.53:28025 is its address.

Local RaidLab (flat, public build) runs which version of Rust?

Rust network protocol 2635 and build 168909 on Linux is what Local RaidLab (flat, public build) runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Local RaidLab (flat, public build)?

Offline at this moment: Local RaidLab (flat, public build). Last seen 7 days 15 hours ago. The last 7 full days give 1% uptime, 1 hours on out of 168. 4 November 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Local RaidLab (flat, public build)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team size stays at the game default of 8; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): It runs build 168909; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which Local RaidLab (flat, public build) publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Local RaidLab (flat, public build)?

On Rust Analytics, Local RaidLab (flat, public build) matches these lists: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to Join

How can I connect to Local RaidLab (flat, public build)?

The console route: start Rust, press F1, enter client.connect 90.141.168.53:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit Team size stays at the game default of 8.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build It runs build 168909.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.