Skip to the page
RUST ANALYTICS
LIVE66,836PLY11,673SRV
QUOTE 90.154.73.69:28015 Offline checked 15d ago

Local Test Server

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,966
top 71%
Rank · 7d ago
#15,493
1473 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average338/400+60+21.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average336/400+100+42.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average321/325−65−16.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average288/375+85+41.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average54/250−7−11.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average244/400+25+11.4%

Quick answers

from the figures on this page

Map and Rules

How is Local Test Server configured in terms of rules and settings?

The name of Local Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Local Test Server?

Local Test Server uses a procedural map, which the game generates.

Population

What is the rank of Local Test Server?

In the top 71% of all ranked servers, Local Test Server is #16,966 on player hours over the last seven days.

How many players does Local Test Server have?

At present, Local Test Server is offline; the last sighting was 15 days 4 hours ago.

Wipe Cycle

On what cycle does Local Test Server wipe?

No rhythm can be told for Local Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 4 hours ago the current world was created.

Server Info

What is the server location for Local Test Server?

For Local Test Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 90.154.73.69:28015 is its address.

Local Test Server runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Local Test Server. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Local Test Server?

Local Test Server is down. The last time we saw it was 15 days 4 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 28 September 2026.

Server Tags

How should you interpret the tags on Local Test Server?

These tags are published by Local Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local Test Server?

The following Rust Analytics lists feature Local Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Local Test Server?

Type client.connect 90.154.73.69:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.