Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,030 top 36%
- Rank · 7d ago
- #7,501 ▼529 places down
- Last wipe
- 4d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 12 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 30 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 7.1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 16:49 UTC4d ago | 1 | – | running | 1 |
| Fri 2 Oct, 13:42 UTC11d ago | 1 | held half | 7.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average | 186/225 | ▲+14+8.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 359 on average | 129/200 | ▲+27+26.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 341 on average | 406/425 | ▲+9+2.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average | 145/200 | ▲+54+60.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▲+2+8.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 128/175 | ▲+41+47.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Test Server?
No gather rate is given in the name of Test Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Test Server?
The game generates the procedural map on Test Server.
Activity
Where does Test Server sit in the rankings?
For the last seven days, Test Server holds rank #8,030 on player hours, in the top 36% of all ranked servers.
What is the population on Test Server?
Right now, Test Server is offline; the last sighting was 2 days 3 hours ago. Average players over seven days: 1; peak: 1.
Wipe Schedule
What happens on wipe day at Test Server?
Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
On what cycle does Test Server wipe?
No rhythm can be told for Test Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 4 days 8 hours ago the current world was created.
Server Details
What is the location of Test Server?
No region is published by Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 90.154.73.69:28015.
Test Server runs which version of Rust?
The version in use at Test Server: Rust network protocol 2634 and build 166586, on Windows. Joining requires the same protocol on your game, which Steam updates.
How reliable is Test Server and is it currently online?
Test Server is down. The last time we saw it was 2 days 3 hours ago. 10% is its uptime for the last 7 full days, 16 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Test Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Test Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Test Server?
On Rust Analytics, Test Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Connection
How can I connect to Test Server?
Type client.connect 90.154.73.69:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.