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RUST ANALYTICS
LIVE91,719PLY11,667SRV
QUOTE 90.189.50.114:28015 Offline checked 3d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,836
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average479/525−68−12.4%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average173/200−35−16.8%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average340/375−88−20.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average320/350−90−22.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average1059/1075+1015+2297.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average270/325−82−23.4%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

The name of TEST carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on TEST?

TEST uses a procedural map, which the game generates.

Player Count

Where does TEST sit in the rankings?

In the top 72% of all ranked servers, TEST is #15,836 on player hours over the last seven days.

What is the population on TEST?

At present, TEST is offline; the last sighting was 3 days 5 hours ago. Average players over the last seven days: 0.

Wipe Schedule

When does TEST schedule its wipes?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 6 hours.

Server Overview

What is the server location for TEST?

For TEST, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 90.189.50.114:28015.

What Rust version is TEST running?

Rust network protocol 2634 and build 167398 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is TEST and is it currently online?

No response from TEST. It was last seen 3 days 5 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. The earliest Rust Analytics saw it was 12 October 2026.

Tags & Filters

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature TEST?

The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What steps do I take to join TEST?

Type client.connect 90.189.50.114:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.