TEST
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,836 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 479/525 | ▼−68−12.4% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 173/200 | ▼−35−16.8% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 321 on average | 340/375 | ▼−88−20.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 306 on average | 320/350 | ▼−90−22.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average | 1059/1075 | ▲+1015+2297.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 262 on average | 270/325 | ▼−82−23.4% |
Quick answers
from the figures on this pageServer Rules
How is TEST configured in terms of rules and settings?
The name of TEST carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on TEST?
TEST uses a procedural map, which the game generates.
Player Count
Where does TEST sit in the rankings?
In the top 72% of all ranked servers, TEST is #15,836 on player hours over the last seven days.
What is the population on TEST?
At present, TEST is offline; the last sighting was 3 days 5 hours ago. Average players over the last seven days: 0.
Wipe Schedule
When does TEST schedule its wipes?
There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 6 hours.
Server Overview
What is the server location for TEST?
For TEST, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 90.189.50.114:28015.
What Rust version is TEST running?
Rust network protocol 2634 and build 167398 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is TEST and is it currently online?
No response from TEST. It was last seen 3 days 5 hours ago. 0% is its uptime for the last 2 full days, 0 of 48 hours. The earliest Rust Analytics saw it was 12 October 2026.
Tags & Filters
What is the meaning of the tags on TEST?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature TEST?
The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join TEST?
Type client.connect 90.189.50.114:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp10
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.