Skip to the page
RUST ANALYTICS
LIVE39,479PLY11,475SRV
QUOTE 90.231.47.195:28015 Offline EU checked 3d ago

RERUST-DEV-WhiteListed

weekly wipes moddedcarbon
Players · last
0/ 50
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#6,285
top 28% · #1847 in EU
Rank · 7d ago
#7,267
982 places up
Last wipe
3d ago
weekly schedule
Next wipe
3d 9h
Sun 18 Oct, 12:13 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
25
player hours, last seven days
Map
3350
Custom Map · seed 1337
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct8 Oct10 Oct11 Oct13 Oct15 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSunday 18 October, 12:13 UTCin 3d 9h

Its weekly schedule tag · low confidence

usual gap
0.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  1. 3d 9hSun 18 Oct, 12:13 UTC
  2. 10d 9hSun 25 Oct, 12:13 UTC
  3. 17d 9hSun 1 Nov, 12:13 UTC
  4. 21d 16hThu 5 Nov, 19:00 UTCFW
  5. 24d 9hSun 8 Nov, 12:13 UTC
  6. 31d 9hSun 15 Nov, 12:13 UTC
  7. 38d 9hSun 22 Nov, 12:13 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:13 UTC3d ago 1 – running 0
Sun 11 Oct, 03:01 UTC3d ago 1 – 0.4 days 1
Fri 9 Oct, 21:18 UTC5d ago 1 – 1.2 days 1
Tue 6 Oct, 20:33 UTC8d ago 1 held half 3 days 1
Tue 6 Oct, 06:32 UTC8d ago 1 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average14/225−8−35.9%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+0+0.1%
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average2/200+0−4.0%
4[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average2/175+0−20.0%
5TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average11/100+2+22.2%
6Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average0/100+0

Quick answers

from the figures on this page

Server Rules

How is RERUST-DEV-WhiteListed configured in terms of rules and settings?

The name of RERUST-DEV-WhiteListed carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on RERUST-DEV-WhiteListed?

RERUST-DEV-WhiteListed uses a procedural map of size 3,350 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Activity

Where does RERUST-DEV-WhiteListed sit in the rankings?

On seven-day player hours, RERUST-DEV-WhiteListed sits at #6,285, in the top 28% across ranked servers and #1,847 in Europe.

How many players does RERUST-DEV-WhiteListed have?

Right now, RERUST-DEV-WhiteListed is offline; the last sighting was 3 days 5 hours ago. Average players over seven days: 0; peak: 1.

Wipe Cycle

What happens on wipe day at RERUST-DEV-WhiteListed?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does RERUST-DEV-WhiteListed schedule its wipes?

The prediction follows the tag because too few of RERUST-DEV-WhiteListed's wipes are on record to confirm its schedule. On Sunday 18 October at 12:13 UTC the next wipe is due. Its world now is 3 days 13 hours old. Weekly wipes are what its tags advertise.

Server Overview

What is the server location for RERUST-DEV-WhiteListed?

The EU tag and Europe are what RERUST-DEV-WhiteListed lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 90.231.47.195:28015.

RERUST-DEV-WhiteListed is on which Rust version?

The version in use at RERUST-DEV-WhiteListed: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is RERUST-DEV-WhiteListed up, and how consistent is its uptime?

No response from RERUST-DEV-WhiteListed. It was last seen 3 days 5 hours ago. 7 full days have passed with 34% uptime, 57 of 168 hours. 6 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on RERUST-DEV-WhiteListed?

Published by RERUST-DEV-WhiteListed for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^w (Weekly): One wipe a week; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The browser places this server in Europe. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RERUST-DEV-WhiteListed show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature RERUST-DEV-WhiteListed: Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to Join

How can I connect to RERUST-DEV-WhiteListed?

Type client.connect 90.231.47.195:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly One wipe a week.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The browser places this server in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.