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RUST ANALYTICS
LIVE71,259PLY11,697SRV
QUOTE 90.231.47.195:28015 Online EU checked 7m ago

RERUST-DEV-WhiteListed

weekly wipes moddedcarbon
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#9,216
top 41% · #2127 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
weekly schedule
Next wipe
5d 13h
Mon 19 Oct, 10:08 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
7
player hours, last seven days
Map
2500
Custom Map · seed 1337
First seen
11 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75121:0011:0019:0000:0014:0019:00Wiped Mon 12 Oct, 00:09 UTCWIPEWiped Mon 12 Oct, 10:08 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040021:0011:0019:0000:0014:0019:00Wiped Mon 12 Oct, 00:09 UTCWIPEWiped Mon 12 Oct, 10:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 41% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeMonday 19 October, 10:08 UTCin 5d 13h

Its weekly schedule tag · low confidence

usual gap
0.4 days
between real wipes

Coming wipes

  1. 5d 13hMon 19 Oct, 10:08 UTC
  2. 12d 13hMon 26 Oct, 10:08 UTC
  3. 19d 13hMon 2 Nov, 10:08 UTC
  4. 22d 22hThu 5 Nov, 19:00 UTCFW
  5. 26d 13hMon 9 Nov, 10:08 UTC
  6. 33d 13hMon 16 Nov, 10:08 UTC
  7. 40d 13hMon 23 Nov, 10:08 UTC

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 10:08 UTC1d ago – – running 0
Mon 12 Oct, 00:09 UTC1d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average100/245+40+65.5%
2МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0+0.6%
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 68 on average6/200−16−72.4%
4[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average15/175−7−33.1%
5TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average28/100−23−44.8%
6Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average0/100+0

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on RERUST-DEV-WhiteListed?

No gather rate is given in the name of RERUST-DEV-WhiteListed. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Which map is played on RERUST-DEV-WhiteListed?

The map on RERUST-DEV-WhiteListed is procedural, size 2,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Population

Where does RERUST-DEV-WhiteListed sit in the rankings?

In the top 41% of all ranked servers, RERUST-DEV-WhiteListed is #9,216 on player hours over the last seven days and #2,127 in Europe.

How many players does RERUST-DEV-WhiteListed have?

0 of 50 slots on RERUST-DEV-WhiteListed are filled at the moment. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 1 players.

Wipe Cycle

When does RERUST-DEV-WhiteListed schedule its wipes?

The schedule at RERUST-DEV-WhiteListed cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Monday 19 October at 10:08 UTC. Its world now is 30 hours old. Its tags state a wipe every week.

Server Overview

Where can RERUST-DEV-WhiteListed be found?

The EU tag and Europe are what RERUST-DEV-WhiteListed lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 90.231.47.195:28015.

What is the performance like on RERUST-DEV-WhiteListed?

The last 48 hours average 221 server fps, the low being 146. At its peak it held 63,316 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,981 MB. What players feel as lag is low fps together with a rising entity count.

RERUST-DEV-WhiteListed runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on RERUST-DEV-WhiteListed. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RERUST-DEV-WhiteListed?

The server is live: RERUST-DEV-WhiteListed is online. Its own uptime figure dates the last restart to roughly 7 hours ago. For the last 1 full day, 13 of 24 hours were live. That is 54% uptime. First sighting by Rust Analytics: 11 October 2026.

Server Tags

What is the meaning of the tags on RERUST-DEV-WhiteListed?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe, which RERUST-DEV-WhiteListed publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature RERUST-DEV-WhiteListed?

The following Rust Analytics lists feature RERUST-DEV-WhiteListed: Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Connection

How can I connect to RERUST-DEV-WhiteListed?

Type client.connect 90.231.47.195:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.