RustSkinLab Content Studio
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,897 top 49%
- Rank · 7d ago
- #6,835 ▼4062 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 17/300 | ▼−6−25.5% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average | 19/245 | ▼−4−18.0% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 88/100 | ▼−2−2.7% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 4/1000 | ▼−4−52.0% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 0/1000 | ▼−3−100.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average | 9/700 | ▼−16−63.3% |
Quick answers
from the figures on this pageRules & Settings
How is RustSkinLab Content Studio configured in terms of rules and settings?
The name of RustSkinLab Content Studio carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.
Which map is played on RustSkinLab Content Studio?
RustSkinLab Content Studio uses a procedural map, which the game generates.
Activity
What is the rank of RustSkinLab Content Studio?
In the top 49% of all ranked servers, RustSkinLab Content Studio is #10,897 on player hours over the last seven days.
What is the population on RustSkinLab Content Studio?
At present, RustSkinLab Content Studio is offline; the last sighting was 6 days 4 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
When does RustSkinLab Content Studio schedule its wipes?
There are too few wipes on record for RustSkinLab Content Studio to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 3 hours.
Server Overview
Where can RustSkinLab Content Studio be found?
No region is published by RustSkinLab Content Studio. Rust Analytics reports the location a server claims, not the machine's actual location. 90.254.148.131:28025 is its address.
RustSkinLab Content Studio runs which version of Rust?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of RustSkinLab Content Studio?
RustSkinLab Content Studio is down. The last time we saw it was 6 days 4 hours ago. 5% is its uptime for the last 7 full days, 8 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on RustSkinLab Content Studio?
These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
RustSkinLab Content Studio appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, RustSkinLab Content Studio matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join RustSkinLab Content Studio?
Type client.connect 90.254.148.131:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.