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RUST ANALYTICS
LIVE40,959PLY11,530SRV
QUOTE 90.254.148.131:28025 Offline checked 6d ago

RustSkinLab Content Studio

moddedoxide
Players · last
0/ 2
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,897
top 49%
Rank · 7d ago
#6,835
4062 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
2 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average17/300−6−25.5%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average19/245−4−18.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−2−2.7%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average4/1000−4−52.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average0/1000−3−100.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average9/700−16−63.3%

Quick answers

from the figures on this page

Rules & Settings

How is RustSkinLab Content Studio configured in terms of rules and settings?

The name of RustSkinLab Content Studio carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

Which map is played on RustSkinLab Content Studio?

RustSkinLab Content Studio uses a procedural map, which the game generates.

Activity

What is the rank of RustSkinLab Content Studio?

In the top 49% of all ranked servers, RustSkinLab Content Studio is #10,897 on player hours over the last seven days.

What is the population on RustSkinLab Content Studio?

At present, RustSkinLab Content Studio is offline; the last sighting was 6 days 4 hours ago. The seven-day average is 1 players, with a peak of 1.

Wipe Frequency

When does RustSkinLab Content Studio schedule its wipes?

There are too few wipes on record for RustSkinLab Content Studio to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 3 hours.

Server Overview

Where can RustSkinLab Content Studio be found?

No region is published by RustSkinLab Content Studio. Rust Analytics reports the location a server claims, not the machine's actual location. 90.254.148.131:28025 is its address.

RustSkinLab Content Studio runs which version of Rust?

Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RustSkinLab Content Studio?

RustSkinLab Content Studio is down. The last time we saw it was 6 days 4 hours ago. 5% is its uptime for the last 7 full days, 8 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RustSkinLab Content Studio?

These tags are published by RustSkinLab Content Studio and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

RustSkinLab Content Studio appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, RustSkinLab Content Studio matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join RustSkinLab Content Studio?

Type client.connect 90.254.148.131:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.