perf-tests-local
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,516 no region published
- Rank · 7d ago
- #15,134 ▼382 places down
- Last wipe
- 24d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
no rhythm it keeps- usual gap
- 1.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 11:00 UTC24d ago | 0 | – | running | 0 |
| Sat 19 Sep, 13:35 UTC25d ago | 0 | – | 0.9 days | 0 |
| Thu 17 Sep, 06:31 UTC27d ago | 0 | – | 2.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 152/200 | ▪+0+0.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 71/200 | ▼−47−39.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 341/375 | ▲+100+41.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 96/200 | ▲+4+4.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 13/250 | ▲+1+9.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 48/100 | ▼−45−48.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on perf-tests-local?
No gather rate appears in the name of perf-tests-local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on perf-tests-local?
A procedural map runs on perf-tests-local, created by the game.
Player Count
Where does perf-tests-local sit in the rankings?
In the top – of all ranked servers, perf-tests-local is #15,516 on player hours over the last seven days.
How full is perf-tests-local?
Right now, perf-tests-local is offline; the last sighting was 24 days 18 hours ago.
Wipe Schedule
What can you expect on wipe day for perf-tests-local?
The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
How often does perf-tests-local wipe?
No next wipe can be predicted for perf-tests-local: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 24 days 18 hours ago the current world was created.
Server Details
What is the server location for perf-tests-local?
No region is published by perf-tests-local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.1.111.20:28185.
What Rust version is perf-tests-local running?
The build is Rust network protocol 2633 and build 163493 on Windows, running on perf-tests-local. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of perf-tests-local?
Offline at this moment: perf-tests-local. Last seen 24 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on perf-tests-local?
Published by perf-tests-local for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
perf-tests-local appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include perf-tests-local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join perf-tests-local?
Type client.connect 91.1.111.20:28185 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp0
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.