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RUST ANALYTICS
LIVE31,970PLY11,447SRV
QUOTE 91.1.111.20:28185 Offline checked 24d ago

perf-tests-local

Players · last
0/ ?
n/a24h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,516
no region published
Rank · 7d ago
#15,134
382 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sun 20 SepSat 19 SepThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 11:00 UTC24d ago 0 – running 0
Sat 19 Sep, 13:35 UTC25d ago 0 – 0.9 days 0
Thu 17 Sep, 06:31 UTC27d ago 0 – 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average152/200+0+0.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average71/200−47−39.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average341/375+100+41.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average96/200+4+4.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average13/250+1+9.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average48/100−45−48.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on perf-tests-local?

No gather rate appears in the name of perf-tests-local. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on perf-tests-local?

A procedural map runs on perf-tests-local, created by the game.

Player Count

Where does perf-tests-local sit in the rankings?

In the top – of all ranked servers, perf-tests-local is #15,516 on player hours over the last seven days.

How full is perf-tests-local?

Right now, perf-tests-local is offline; the last sighting was 24 days 18 hours ago.

Wipe Schedule

What can you expect on wipe day for perf-tests-local?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does perf-tests-local wipe?

No next wipe can be predicted for perf-tests-local: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 24 days 18 hours ago the current world was created.

Server Details

What is the server location for perf-tests-local?

No region is published by perf-tests-local. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.1.111.20:28185.

What Rust version is perf-tests-local running?

The build is Rust network protocol 2633 and build 163493 on Windows, running on perf-tests-local. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of perf-tests-local?

Offline at this moment: perf-tests-local. Last seen 24 days 18 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on perf-tests-local?

Published by perf-tests-local for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

perf-tests-local appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include perf-tests-local: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join perf-tests-local?

Type client.connect 91.1.111.20:28185 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163493
Build Game build: 163493.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.