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RUST ANALYTICS
LIVE34,562PLY11,462SRV
QUOTE 91.108.0.163:28015 Offline checked 9d ago

test

Players · last
1/ 75
n/a24h
1% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 75
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,861
top 61%
Rank · 7d ago
#8,474
5387 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average167/200+31+22.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average95/200−19−17.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 339 on average348/400+80+29.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 335 on average101/200+9+10.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average20/250−3−13.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average92/125−6−6.1%

Quick answers

from the figures on this page

Server Rules

How is test configured in terms of rules and settings?

No gather rate is given in the name of test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.

Which map is played on test?

The game generates the procedural map on test.

Activity

What position does test hold in the server rankings?

For the last seven days, test holds rank #13,861 on player hours, in the top 61% of all ranked servers.

What is the population on test?

At present, test is offline; the last sighting was 9 days 16 hours ago.

Wipe Frequency

How often does test wipe?

The record holds too few of test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 8 hours.

Server Info

What is the location of test?

No region is published by test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 91.108.0.163:28015.

test runs which version of Rust?

Rust network protocol 2634 and build 166652 on Linux is what test runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of test?

test is down. The last time we saw it was 9 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.

Tags & Filters

How should you interpret the tags on test?

Published by test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): It holds 75 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature test?

The following Rust Analytics lists feature test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join test?

Type client.connect 91.108.0.163:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players It holds 75 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.