LionForge Vanilla #1
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #5,841 top 26%
- Rank · 7d ago
- #7,734 ▲1893 places up
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 0h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 32 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1947659303
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 9.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 5
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:27 UTC12d ago | 1 | – | running | 0 |
| Thu 17 Sep, 23:21 UTC26d ago | 2 | halved by day 5 | 14.3 days | 0 |
| Sat 12 Sep, 11:57 UTC32d ago | 2 | held half | 5.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 35/1000 | ▼−51−59.3% | |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 13/1000 | ▼−16−55.9% | |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average | 60/700 | ▼−22−26.6% | |
| 4 | 666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average | 16/650 | ▼−13−45.5% | |
| 5 | SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 64 on average | 58/200 | ▼−19−24.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 58 on average | 294/700 | ▼−107−26.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on LionForge Vanilla #1?
No gather rate appears in the name of LionForge Vanilla #1. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on LionForge Vanilla #1?
The map on LionForge Vanilla #1 is procedural, size 3,500, with seed 1947659303, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does LionForge Vanilla #1 sit in the rankings?
For the last seven days, LionForge Vanilla #1 holds rank #5,841 on player hours, in the top 26% of all ranked servers.
How full is LionForge Vanilla #1?
0 of 50 slots on LionForge Vanilla #1 are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.
Wipe Schedule
What happens on wipe day at LionForge Vanilla #1?
The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 5 when it did not hold.
How often does LionForge Vanilla #1 wipe?
Once a month, at the force wipe, LionForge Vanilla #1 wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 12 days 11 hours ago the current world was created. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of LionForge Vanilla #1?
For LionForge Vanilla #1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.122.45.39:28015 is its address.
Is LionForge Vanilla #1 performing well?
The last 48 hours average 196 server fps, the low being 149. 69,158 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,315 MB. A climbing entity count plus low fps is the lag players report.
LionForge Vanilla #1 runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on LionForge Vanilla #1. Joining requires the same protocol on your game, which Steam updates.
How reliable is LionForge Vanilla #1 and is it currently online?
LionForge Vanilla #1 is up. It is taking players now. The reported uptime puts its last restart at about 31 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on LionForge Vanilla #1?
These tags are published by LionForge Vanilla #1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature LionForge Vanilla #1?
On Rust Analytics, LionForge Vanilla #1 matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connection
What is the process to join LionForge Vanilla #1?
Type client.connect 91.122.45.39:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust.lionforge.dev/en/.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
