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RUST ANALYTICS
LIVE85,170PLY11,712SRV
QUOTE 91.122.45.39:28015 Online checked 13m ago

LionForge Vanilla #1

monthly wipes vanillamoddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#5,841
top 26%
Rank · 7d ago
#7,734
1893 places up
Last wipe
12d ago
monthly schedule
Next wipe
22d 0h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
32
player hours, last seven days
Map
3500
Procedural Map · seed 1947659303
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 0h

The force wipe · high confidence

usual gap
9.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 5

Coming wipes

  1. 22d 0hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 17 SepSat 12 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:27 UTC12d ago 1 – running 0
Thu 17 Sep, 23:21 UTC26d ago 2 halved by day 5 14.3 days 0
Sat 12 Sep, 11:57 UTC32d ago 2 held half 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average35/1000−51−59.3%
2404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−16−55.9%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average60/700−22−26.6%
4666 RUST /ДЛЯ НОВИЧКОВ /РУССКИЙ 09.10EU · groups of 16+ · monthly · 67 on average16/650−13−45.5%
5SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 64 on average58/200−19−24.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 58 on average294/700−107−26.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on LionForge Vanilla #1?

No gather rate appears in the name of LionForge Vanilla #1. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. It uses the term vanilla for itself: no altered rates, kits or rules: the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on LionForge Vanilla #1?

The map on LionForge Vanilla #1 is procedural, size 3,500, with seed 1947659303, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does LionForge Vanilla #1 sit in the rankings?

For the last seven days, LionForge Vanilla #1 holds rank #5,841 on player hours, in the top 26% of all ranked servers.

How full is LionForge Vanilla #1?

0 of 50 slots on LionForge Vanilla #1 are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 1 players.

Wipe Schedule

What happens on wipe day at LionForge Vanilla #1?

The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The crowd fell below half by day 5 when it did not hold.

How often does LionForge Vanilla #1 wipe?

Once a month, at the force wipe, LionForge Vanilla #1 wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 12 days 11 hours ago the current world was created. A monthly wipe schedule is published in its tags.

Server Overview

What is the location of LionForge Vanilla #1?

For LionForge Vanilla #1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.122.45.39:28015 is its address.

Is LionForge Vanilla #1 performing well?

The last 48 hours average 196 server fps, the low being 149. 69,158 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,315 MB. A climbing entity count plus low fps is the lag players report.

LionForge Vanilla #1 runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on LionForge Vanilla #1. Joining requires the same protocol on your game, which Steam updates.

How reliable is LionForge Vanilla #1 and is it currently online?

LionForge Vanilla #1 is up. It is taking players now. The reported uptime puts its last restart at about 31 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on LionForge Vanilla #1?

These tags are published by LionForge Vanilla #1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature LionForge Vanilla #1?

On Rust Analytics, LionForge Vanilla #1 matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

What is the process to join LionForge Vanilla #1?

Type client.connect 91.122.45.39:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://rust.lionforge.dev/en/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.