Test server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,670 top 71%
- Rank · 7d ago
- #15,837 ▲167 places up
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 162/200 | ▲+9+5.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 104/200 | ▲+4+3.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 467/525 | ▲+53+12.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 110/200 | ▼−2−2.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 24/250 | ▼−5−17.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 112/150 | ▲+1+0.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Test server?
The name of Test server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Test server?
A procedural map runs on Test server, created by the game.
Activity
What position does Test server hold in the server rankings?
In the top 71% of all ranked servers, Test server is #15,670 on player hours over the last seven days.
What is the population on Test server?
Right now, Test server is offline; the last sighting was 20 days 12 hours ago.
Wipe Cycle
How often does Test server wipe?
The record holds too few of Test server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 21 days 9 hours old.
Server Overview
What is the server location for Test server?
For Test server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 91.122.45.39:28018 is its address.
Test server runs which version of Rust?
The version in use at Test server: Rust network protocol 2633 and build 163794, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is Test server up, and how consistent is its uptime?
Offline at this moment: Test server. Last seen 20 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Test server?
Published by Test server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Test server?
The following Rust Analytics lists feature Test server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Test server?
The console route: start Rust, press F1, enter client.connect 91.122.45.39:28018. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.