Zache Local Build Server
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,322 top 70%
- Rank · 7d ago
- #11,907 ▼3415 places down
- Last wipe
- 39d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 17 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 5 Nov, 19:00 UTC FW6d ago | – | – | running | – |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorEU · groups of 8+ · 97 on average | 184/999 | ▲+10+5.6% | |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Raid SimulatorNA · groups of 8+ · 75 on average | 41/999 | ▼−17−29.7% | |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 29 on average | 19/100 | ▼−10−35.6% | |
| 4 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 21 on average | 26/100 | ▼−7−21.6% | |
| 5 | Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on average | 20/150 | ▼−6−24.3% | |
| 6 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · groups of 99999+ · 12 on average | 3/50 | ▼−7−69.0% |
Quick answers
from the figures on this pageRules & Settings
How is Zache Local Build Server configured in terms of rules and settings?
The name of Zache Local Build Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Activity
What position does Zache Local Build Server hold in the server rankings?
For the last seven days, Zache Local Build Server holds rank #15,322 on player hours, in the top 70% of all ranked servers.
How full is Zache Local Build Server?
Right now, Zache Local Build Server is offline; the last sighting was 25 days 4 hours ago.
Wipe Schedule
How often does Zache Local Build Server wipe?
The record holds too few of Zache Local Build Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 3 December at 19:00 UTC. This world has been running for 39 days 21 hours.
Server Details
What is the server location for Zache Local Build Server?
For Zache Local Build Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 91.125.185.195:28015 is its address.
Zache Local Build Server is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what Zache Local Build Server runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Zache Local Build Server?
No response from Zache Local Build Server. It was last seen 25 days 4 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Zache Local Build Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play, which Zache Local Build Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Zache Local Build Server show up in Rust Analytics lists and filters?
On Rust Analytics, Zache Local Build Server matches these lists: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Joining the Server
What is the process to join Zache Local Build Server?
The console route: start Rust, press F1, enter client.connect 91.125.185.195:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.