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RUST ANALYTICS
LIVE37,550PLY11,456SRV
QUOTE 91.186.105.117:28015 Offline checked 9d ago

test

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,651
top 65%
Rank · 7d ago
#14,478
173 places down
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 11:13 UTC9d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average121/200−47−28.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average82/200−10−11.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average448/500+87+24.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average80/200−16−16.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average22/250+4+20.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average89/125−4−4.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on test?

No gather rate appears in the name of test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on test?

test uses a procedural map, which the game generates.

Population

What is the rank of test?

In the top 65% of all ranked servers, test is #14,651 on player hours over the last seven days.

How full is test?

At present, test is offline; the last sighting was 9 days 14 hours ago.

Wipe Cycle

What can you expect on wipe day for test?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does test schedule its wipes?

There are too few wipes on record for test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 15 hours.

Server Details

What is the location of test?

There is no region published for test. Rust Analytics reports the location a server claims, not the machine's actual location. 91.186.105.117:28015 is its address.

test runs which version of Rust?

Rust network protocol 2634 and build 166652 on Windows is what test runs. The protocol has to match for you to join, and Steam applies that update.

Is test up, and how consistent is its uptime?

test is down. The last time we saw it was 9 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 5 October 2026.

Tags & Filters

How should you interpret the tags on test?

These tags are published by test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join test?

Type client.connect 91.186.105.117:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.