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RUST ANALYTICS
LIVE98,891PLY11,689SRV
QUOTE 91.195.137.181:28015 Offline checked 21d ago

Devblog 301 LAN

Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,670
top 71%
Rank · 7d ago
#15,837
167 places up
Last wipe
22d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average452/525−8−1.8%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average218/225−66−23.1%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 316 on average302/375−98−24.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 303 on average321/350+24+8.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average1058/1075+1011+2135.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 258 on average273/350−75−21.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Devblog 301 LAN?

No gather rate appears in the name of Devblog 301 LAN. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

Which map is played on Devblog 301 LAN?

The game generates the procedural map on Devblog 301 LAN.

Activity

Where does Devblog 301 LAN sit in the rankings?

In the top 71% of all ranked servers, Devblog 301 LAN is #15,670 on player hours over the last seven days.

What is the population on Devblog 301 LAN?

Right now, Devblog 301 LAN is offline; the last sighting was 21 days 6 hours ago.

Wipe Schedule

When does Devblog 301 LAN schedule its wipes?

No rhythm can be told for Devblog 301 LAN yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 22 days 8 hours old.

Server Overview

What is the server location for Devblog 301 LAN?

For Devblog 301 LAN, no region is published; the region code is ger. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.195.137.181:28015 is its address.

What Rust version is Devblog 301 LAN running?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Devblog 301 LAN and is it currently online?

No response from Devblog 301 LAN. It was last seen 21 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Devblog 301 LAN?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): At the game default, teams hold up to 8; v2602 (Protocol): Protocol 2602: matching game versions are required to join; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet, the network layer the game ships with; $rger (Region code): Region code ger, which Devblog 301 LAN publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Devblog 301 LAN?

These Rust Analytics lists include Devblog 301 LAN: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Devblog 301 LAN?

Type client.connect 91.195.137.181:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp20
Max players Slot count: 20.
ts8
Group limit At the game default, teams hold up to 8.
v2602
Protocol Protocol 2602: matching game versions are required to join.
cs132924
Build Game build: 132924.
ptrak
Networking RakNet, the network layer the game ships with.
$rger
Region code Region code ger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.