Devblog 301 LAN
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,670 top 71%
- Rank · 7d ago
- #15,837 ▲167 places up
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 452/525 | ▼−8−1.8% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 218/225 | ▼−66−23.1% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 316 on average | 302/375 | ▼−98−24.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 303 on average | 321/350 | ▲+24+8.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average | 1058/1075 | ▲+1011+2135.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 258 on average | 273/350 | ▼−75−21.6% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Devblog 301 LAN?
No gather rate appears in the name of Devblog 301 LAN. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.
Which map is played on Devblog 301 LAN?
The game generates the procedural map on Devblog 301 LAN.
Activity
Where does Devblog 301 LAN sit in the rankings?
In the top 71% of all ranked servers, Devblog 301 LAN is #15,670 on player hours over the last seven days.
What is the population on Devblog 301 LAN?
Right now, Devblog 301 LAN is offline; the last sighting was 21 days 6 hours ago.
Wipe Schedule
When does Devblog 301 LAN schedule its wipes?
No rhythm can be told for Devblog 301 LAN yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 22 days 8 hours old.
Server Overview
What is the server location for Devblog 301 LAN?
For Devblog 301 LAN, no region is published; the region code is ger. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 91.195.137.181:28015 is its address.
What Rust version is Devblog 301 LAN running?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Devblog 301 LAN and is it currently online?
No response from Devblog 301 LAN. It was last seen 21 days 6 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on Devblog 301 LAN?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Slot count: 20; ts8 (Group limit): At the game default, teams hold up to 8; v2602 (Protocol): Protocol 2602: matching game versions are required to join; cs132924 (Build): Game build: 132924; ptrak (Networking): RakNet, the network layer the game ships with; $rger (Region code): Region code ger, which Devblog 301 LAN publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Devblog 301 LAN?
These Rust Analytics lists include Devblog 301 LAN: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to Devblog 301 LAN?
Type client.connect 91.195.137.181:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$rger,v2602,gmrust,cs132924,ts8
Game
gmrust
mp20
ts8
v2602
cs132924
ptrak
$rger
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.