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RUST ANALYTICS
LIVE80,492PLY11,729SRV
QUOTE 91.227.189.214:28015 Offline checked 2h ago

COPILOT

Players · last
1/ 10
+0+0.0%24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
+0.0% from 1
7-day average
1
peak 1
Rank
#9,751
top 44%
Rank · 7d ago
#11,600
1849 places up
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
6
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0000:0015:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct12 Oct14 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 17:43 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1【南瓜】Build-TestEA · groups of 8+ · 11 on average7/101+6
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 109 on average256/999+82+47.1%
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average103/999−14−12.2%
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average22/150−5−17.5%
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 31 on average12/100−13−52.8%
6AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 26 on average64/100+37+139.3%

Quick answers

from the figures on this page

Map and Rules

How is COPILOT configured in terms of rules and settings?

No gather rate appears in the name of COPILOT. Up to 8 players per group, which is the game's default. It runs build & creative, building without gathering, in a sandbox. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on COPILOT?

The game generates the procedural map on COPILOT.

Player Count

Where does COPILOT sit in the rankings?

For the last seven days, COPILOT holds rank #9,751 on player hours, in the top 44% of all ranked servers.

How full is COPILOT?

At present, COPILOT is offline; the last sighting was 2 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for COPILOT?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does COPILOT schedule its wipes?

No rhythm can be told for COPILOT yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 2 days 1 hours old.

Server Details

What is the server location for COPILOT?

There is no region published for COPILOT. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.227.189.214:28015.

COPILOT runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on COPILOT. Joining requires the same protocol on your game, which Steam updates.

How reliable is COPILOT and is it currently online?

Offline at this moment: COPILOT. Last seen 2 hours ago. The last 7 full days give 2% uptime, 3 hours on out of 168. The earliest Rust Analytics saw it was 3 October 2026.

Server Tags

How should you interpret the tags on COPILOT?

These tags are published by COPILOT and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^k (Build server): Design and test bases here. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature COPILOT?

These Rust Analytics lists include COPILOT: Rust build and creative servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join COPILOT?

The console route: start Rust, press F1, enter client.connect 91.227.189.214:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^k,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Gameplay

^k
Build server Design and test bases here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.