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RUST ANALYTICS
LIVE83,544PLY11,744SRV
QUOTE 91.229.114.120:28015 Online NA · us5 checked 13m ago

WhyNotRust

vanilla
Players · last
0/ 100
−2−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−2
−100.0% from 2
7-day average
0
peak 2
Rank
#6,720
top 30% · #1083 in NA
Rank · 7d ago
#5,355
1365 places down
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
4000
Procedural Map · seed 1361231414
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 30% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.9 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC11d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average260/275−34−11.5%
2Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average34/250−13−27.3%
3Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average37/250−1−2.0%
4[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 215 on average150/400−78−34.1%
5Rustopia.gg - US LargeNA · groups of 16+ · monthly · 205 on average181/200−31−14.5%
6Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 179 on average127/200−2−1.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on WhyNotRust?

The name of WhyNotRust carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on WhyNotRust?

WhyNotRust uses a procedural map of size 4,000 with seed 1361231414, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of WhyNotRust?

On seven-day player hours, WhyNotRust sits at #6,720, in the top 30% across ranked servers and #1,083 in North America.

What is the population on WhyNotRust?

0 of 100 slots on WhyNotRust are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. The busiest hour in the last 48 hours was 19:00 UTC, with an average of 2 players.

Wipe Schedule

How does WhyNotRust handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 29 hours after the latest wipe, the crowd reached its peak.

On what cycle does WhyNotRust wipe?

No rhythm can be told for WhyNotRust yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 2 hours ago the current world was created.

Server Details

What is the server location for WhyNotRust?

Its region code is us5, and WhyNotRust lists itself in North America with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 91.229.114.120:28015.

What is the performance like on WhyNotRust?

Server fps over the last 48 hours: 74 on average, 31 at the lowest. At its peak it held 89,906 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,479 MB. Low fps and growing entities are the source of felt lag.

WhyNotRust is on which Rust version?

The version in use at WhyNotRust: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is WhyNotRust and is it currently online?

The server is live: WhyNotRust is online. Its own uptime figure dates the last restart to roughly 10 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on WhyNotRust?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $rus5 (Region code): us5 is the region code; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; NA (North America): North America is its browser listing, which WhyNotRust publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

WhyNotRust appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, WhyNotRust matches these lists: Rust community servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join WhyNotRust?

The console route: start Rust, press F1, enter client.connect 91.229.114.120:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Slot count: 100.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$rus5
Region code us5 is the region code.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.