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RUST ANALYTICS
LIVE79,752PLY11,758SRV
QUOTE 91.229.114.137:28063 Online NA · us5 checked 9m ago

[US] Fallen Rust - PvP Aimtrain

vanillamoddedoxide
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,983
top 71% · #1552 in NA
Rank · 7d ago
#11,693
4290 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
26 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.3 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Sat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:39 UTC10d ago 1 – running 0
Sat 26 Sep, 18:06 UTC17d ago 1 halved by day 2 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVPNA · groups of 8+ · 5 on average9/15+8+800.0%
2[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1NA · no group limit · 3 on average8/100+6+405.3%
3The Salt Mines (Official) Solo Only | 2x |NA · groups of 8+ · 2x · monthly · 1 on average1/100+0
4[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPSNA · groups of 100+ · 1e+09x · weekly · 34 on average29/100−10−26.6%
5KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUNNA · groups of 10+ · 1000x · weekly · 6 on average1/200−7−87.5%
6[US] ICEFUSE BATTLEFIELD MONTHLY x100000000|MAX 24|KITS|PVPNA · groups of 24+ · 1e+08x · monthly · 2 on average1/100+1

Quick answers

from the figures on this page

Server Rules

How is [US] Fallen Rust - PvP Aimtrain configured in terms of rules and settings?

No gather rate is given in the name of [US] Fallen Rust - PvP Aimtrain. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on [US] Fallen Rust - PvP Aimtrain?

The map on [US] Fallen Rust - PvP Aimtrain is procedural, size 6,000, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

What position does [US] Fallen Rust - PvP Aimtrain hold in the server rankings?

On seven-day player hours, [US] Fallen Rust - PvP Aimtrain sits at #15,983, in the top 71% across ranked servers and #1,552 in North America.

How many players does [US] Fallen Rust - PvP Aimtrain have?

0 of 100 slots on [US] Fallen Rust - PvP Aimtrain are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for [US] Fallen Rust - PvP Aimtrain?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.

How often does [US] Fallen Rust - PvP Aimtrain wipe?

The record holds too few of [US] Fallen Rust - PvP Aimtrain's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago the current world was created.

Server Details

What is the server location for [US] Fallen Rust - PvP Aimtrain?

Its region code is us5, and [US] Fallen Rust - PvP Aimtrain lists itself in North America with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.229.114.137:28063.

Is [US] Fallen Rust - PvP Aimtrain performing well?

Average server fps for the last 48 hours is 60; the floor was 60. 205 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,345 MB. A climbing entity count plus low fps is the lag players report.

[US] Fallen Rust - PvP Aimtrain is on which Rust version?

The version in use at [US] Fallen Rust - PvP Aimtrain: Rust network protocol 2634 and build 166652, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is [US] Fallen Rust - PvP Aimtrain up, and how consistent is its uptime?

Online at this moment: [US] Fallen Rust - PvP Aimtrain. The reported uptime puts its last restart at about 10 days 17 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.

Server Tags

What is the meaning of the tags on [US] Fallen Rust - PvP Aimtrain?

Published by [US] Fallen Rust - PvP Aimtrain for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rus5 (Region code): The region code reads us5; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [US] Fallen Rust - PvP Aimtrain?

The following Rust Analytics lists feature [US] Fallen Rust - PvP Aimtrain: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join [US] Fallen Rust - PvP Aimtrain?

The console route: start Rust, press F1, enter client.connect 91.229.114.137:28063. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://fallenrust.com/.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rus5
Region code The region code reads us5.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.